Page History
...
This roll-out controls the Diffuse color of the Volumetric Shader. The Smoke Color can be a uniform color, a mixture of colors dragged by the simulation (RGB), a function of any physical channel, or sampled from a texture. It is also affected by lights and shadows cast by objects in the scene.
UI Text Box | ||||
---|---|---|---|---|
| ||||
The diffuse color needs external light to become visible if GI is enabled in the V-Ray Render Settings in Cinema 4D. |
...
Section | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Example: Smoke Color Based on Speed
|
Smoke Color Gradient
...
...
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | ||||||
---|---|---|---|---|---|---|
Column | | width | 3%||||
Column | ||||||
|