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This page provides details on the V-Ray ShaderBall node.


Overview

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V-Ray ShaderBall node enables a preview of materials, while still building them in an IPR mode. There is no need to load the entire scene. The materials can be assigned by dragging and dropping them directly into the Render View.

 

UI Path: ||obj Network|| > Digital Assets > V-Ray ShaderBall

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width45%
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<iframe width="560" height="315" src="https://www.youtube.com/embed/_kRIPUxHFZc" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

 

Render Settings

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width50%

Mode – Selects the preview object.

Geo – The preview object is a geometry.
Hair – The preview object is hair.

Size – Specifies the size of the render in the Render View.

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width5%

 

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width45%

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