Enabled – Enables or disables the Environment Fog.
Color – Defines the color of the fog when it is illuminated by light sources.
Emission Color – Controls the fog emission (self-illumination). You can use this parameter to substitute the ambient illumination inside the fog, instead of using GI.
Emission Multiplier – A multiplier for the Emission parameter.
Fog Height – The fog is assumed to start from a certain Z-level height and continue downward indefinitely. This parameter determines the starting point along the Z-axis.
Particle Distance – Controls the fog density. Larger values make the fog more transparent, while smaller values make it more dense.
Use Artificial Lights – When enabled, all artificial lights in the scene project will have an effect when rendering the environment fog.
Affect Background – Enables or disables the tracing of background rays.
Affect Secondary Rays – Enables or disables the tracing of secondary rays through the volumetric.