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The Raw Global Illumination Render Element stores how much indirect lighting (reflected diffuse light) is received by surfaces in the scene. This raw element is useful for fine-tuning indirect lighting in the compositing process.

The Raw GI Render Element is untouched by the diffuse colors of the scene and represents the pure indirect lighting contribution. You can use this raw element to reconstitute the GI RE by multiplying the Raw GI  with the  Diffuse Filter.

This raw render element must be rendered along with the Global Illumination element (GI RE) for proper results.


UI Path: ||V-Ray|| > Render Elements > Raw GI

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Properties 

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Enable Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Settings window to this render element. This option is enabled by default.

Consider for AaAnti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post render color adjustments made from the VFB.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

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