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Another use of the Grid Texture is for rendering via an external volumetric Shader such as the V-Ray Environment Fog. See the External Volumetric Shader section on the Tips and Tricks page for more information.
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UI Path: ||Hypershade|| > Create panel > Maya section > 3D Textures |
Parameters
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Simulator Node | simNode – Allows you to specify the PhoenixFDSimulator node.
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Rendering Fire Color - Returns the resulting color for the Fire, as specified in the Rendering → Fire tab of the Phoenix FD SimulatorPhoenix Simulator.
Rendering Smoke Color - Returns the resulting color for the Smoke, as specified in the Rendering → Smoke tab of the Phoenix FD SimulatorPhoenix Simulator.
Rendering Smoke Opacity - Returns the resulting Smoke Opacity, as specified in the Rendering → Smoke Opacity tab of the Phoenix FD SimulatorPhoenix Simulator.
Channel Speed - Returns the contents of the Speed simulation channel. Speed Grid Channel Output has to be enabled on the Phoenix FD Simulator Phoenix Simulator for this to work.
Channel Velocity - Returns the contents of the Velocity simulation channel. Velocity Grid Channel Output has to be enabled on the Phoenix FD Simulator Phoenix Simulator for this to work.
Channel RGB - Returns the contents of the RGB simulation channel. RGB Grid Channel Output has to be enabled on the Phoenix FD Simulator Phoenix Simulator for this to work.
Channel Temperature/Liquid - Returns the contents of the Temperature/Liquid simulation channel. Temper./Liquid Grid Channel Output has to be enabled on the Phoenix FD Simulator Phoenix Simulator for this to work.
Channel Smoke - Returns the contents of the Smoke simulation channel. Smoke Grid Channel Output has to be enabled on the Phoenix FD Simulator Phoenix Simulator for this to work.
Channel Fuel - Returns the contents of the Fuel simulation channel. Fuel Grid Channel Output has to be enabled on the Phoenix FD Simulator Phoenix Simulator for this to work
Channel Viscosity - Returns the contents of the Viscosity simulation channel. Viscosity Grid Channel Output has to be enabled on the Phoenix FD Simulator Phoenix Simulator for this to work.
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When doing Liquid simulations, Phoenix FD populates the grid Velocity channel only for cells / voxels inside the liquid volume - empty (air) voxels contain no velocity information. To generate velocity information for the empty voxels, enable Simulate Air Effects under the Liquid roll-out rollout of the simulator and re-run the simulation. |
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Alpha is the Color's Intensity | alphaIntens – When enabled, the alpha for the texture will be based on the color's intensity. When disabled the alpha will be solid.