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This page provides information on the Active Bodies component.

Overview

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The Active Body Solver is used to specify the scene geometry which will partake in the Active Bodies simulation. When an object is selected as an Active Body, the simulation both influences and is influenced by the Active Body's movement. The Active Bodies simulation currently supports interaction between scene geometry and the Phoenix Liquid Simulator. Interaction between Active Bodies and the Phoenix Fire/Smoke Simulator is not supported yet.

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