Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Distributed Rendering (DR) is a technique for dispersing rendering jobs within a single frame across multiple computers in a network. There are different approaches to doing this but the main concept is to reduce the render times by dividing different parts of the rendering task and giving each participant different parts to complete. The most common way to do this is to divide the frame to be rendered into small regions and giving each rendering machine one after another until the entire frame or job is complete. Then the results are combined into the final image. 

UI Text Box
typeinfo

Note that a distributed simulation in which different parts of the same simulation are calculated across several machines is currently not implemented. However, you can use Phoenix's Simulation licenses to run many simulations on separate machines without using the Graphical User Interface and without engaging a GUI license. You can use this to script different functionalities such as simulating one scene on a different machine while you prepare another scene, or simultaneously running copies of the same scene with slightly different simulation settings on several machines and then compare and pick the best looking one. Please check the GUI and Simulation Licenses section for more information.

 

Setting up Phoenix Distributed Rendering using V-Ray

...

For more information on distributed rendering using V-Ray, see the Distributed Rendering page.

 

Troubleshooting

...

If you're able to render locally but when using DR machines, the Phoenix fluid is missing from the buckets, please try the following:

...

Alternatively, you can use the automatic asset transfer mechanism of V-Ray as described above to send the required assets from the client machine to the render servers.

 

 

 

...