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  • MtlSingleBRDF - The main material type that needs to be connected to Node::material.
  • Mtl2Sided - Defines a (possibly different) material for the back side of triangles, as well as the front sides.
  • MtlMulti - Use this together with GeomStaticMesh::face_mtlIDs to set different materials for subsets of triangles on one geometric object.
  • MtlVRmat - Load a V-Ray shader from a .vrmat (formerly .vismat) file. Also supports loading MtlSingleBRDF materials from vrscene files. This is used for transferring materials between different host applications.
  • MtlGLSL - Loads a GLSL shader from file and provides some parameters for it.
  • MtlOSL - Loads an OSL shader from file and provides some parameters for it.
  • MtlRoundEdges - Smooths sharp edges within a given radius by modifying normals.
Info

See this page for details on GLSL and this page for details on OSL.

Some advanced materials:

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  • BRDFVRayMtl - The one BRDF plugin to rule them all. Combines all of the following except Cook-Torrance (not all at the same time - you choose a type). This is the preferred choice for most cases.

    Info

    See VRayMtl page for info on the different BRDF types.

  • BRDFBlinn - The Blinn BRDF model for glossy highlights. See See Wikipedia article.
  • BRDFCookTorrance - The Cook-Torrance BRDF model for glossy highlights. See Wikipedia.
  • BRDFGGX - The new GGX (microfacet GTR) BRDF model for glossy highlights.
  • BRDFPhong - The Phong BRDF model for glossy highlights. See Wikipedia article.
  • BRDFWard - The Ward BRDF model for glossy highlights. See Wikipedia.
  • BRDFDiffuse - A basic diffuse BRDF.
  • BRDFGlass - A basic refractive BRDF.
  • BRDFGlassGlossy - An extension of BRDFGlass that enables glossy refraction, meaning that rays with equal incoming angle refract at slightly different angles.
  • BRDFLight - Self-illumination BRDF. Consider using LightMesh instead.
  • BRDFMirror - A basic specular reflection BRDF.

  • BRDFLayered - A weighted combination of any number of BRDF plugins. (This is also known as Blend material in the UI of V-Ray for 3dsMax and Maya.)

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