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MtlSingleBRDF
- The main material type that needs to be connected toNode::material
.Mtl2Sided
- Defines a (possibly different) material for the back side of triangles, as well as the front sides.MtlMulti
- Use this together withGeomStaticMesh::face_mtlIDs
to set different materials for subsets of triangles on one geometric object.MtlVRmat
- Load a V-Ray shader from a .vrmat (formerly .vismat) file. Also supports loadingMtlSingleBRDF
materials from vrscene files. This is used for transferring materials between different host applications.MtlGLSL
- Loads a GLSL shader from file and provides some parameters for it.MtlOSL
- Loads an OSL shader from file and provides some parameters for it.MtlRoundEdges
- Smooths sharp edges within a given radius by modifying normals.
Info |
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See this page for details on GLSL and this page for details on OSL. |
Some advanced materials:
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BRDFVRayMtl
- The one BRDF plugin to rule them all. Combines all of the following except Cook-Torrance (not all at the same time - you choose a type). This is the preferred choice for most cases.Info See VRayMtl page for info on the different BRDF types.
BRDFBlinn
- The Blinn BRDF model for glossy highlights. See See Wikipedia article.BRDFCookTorrance
- The Cook-Torrance BRDF model for glossy highlights. See Wikipedia.BRDFGGX
- The new GGX (microfacet GTR) BRDF model for glossy highlights.BRDFPhong
- The Phong BRDF model for glossy highlights. See Wikipedia article.BRDFWard
- The Ward BRDF model for glossy highlights. See Wikipedia.BRDFDiffuse
- A basic diffuse BRDF.BRDFGlass
- A basic refractive BRDF.BRDFGlassGlossy
- An extension of BRDFGlass that enables glossy refraction, meaning that rays with equal incoming angle refract at slightly different angles.BRDFLight
- Self-illumination BRDF. Consider usingLightMesh
instead.BRDFMirror
- A basic specular reflection BRDF.BRDFLayered
- A weighted combination of any number of BRDF plugins. (This is also known as Blend material in the UI of V-Ray for 3dsMax and Maya.)
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