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Fancy Bullets
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  • Use the VRayMtl whenever possible in your scenes. This material is specifically optimized for V-Ray and often GI and lighting is computed much faster for V-Ray materials than for standard 3ds Max materials. Many V-Ray features (e.g.   Light Cacherender elements) are guaranteed to work properly only with VRayMtl and other V-Ray compliant materials.

  • VRayMtl can produce reflections/refractions for matte objects – see VRayMtlWrapper.

  • There's currently a known issue with setting the Opacity mode to Clip and bump mapping not rendering properly on a material. A workaround is to load the opacity map through a VRayBitmap texture map.

  • Note that Sheen, Coat and Reflection components are affected by the following parameters: Use roughness, Trace Reflections, Max Depth, Dim Distance, Dim Falloff, Reflect on Back Side, Affect Channels.

 

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