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The VRayMultiSubTex texture distributes multiple textures to many objects via one single material based on specified IDs or a random distribution.

In the image shown here, VRayMultiSubTex's Get ID from parameter has its type set to Object ID. Each part of the ball is assigned a texture. The VRayMultiSubTex is then assigned to the diffuse channel of a single VRayMtl.

More information on how to use the VRayMultiSubTex is available on the Randomization Options courseware page.

 

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titleUI Path: ||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Multi Sub Tex

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