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Mode – Selects the preview object.

Geo – The preview object is a geometry.
Hair – The preview object is hair.

Size – Specifies the size of the render in the Render View.

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ShaderBall Settings

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UV scale – Controls the UV scale of the object.

ShaderBall Base – When enabled, removes the shaderball base from the preview.

ShaderBall Inner – When enabled, removes the shaderball inner part from the preview.

Solid ShaderBall – When enabled, the shaderball uses one material. When disabled, different materials can be assigned to the separate parts of the shaderball.

ShaderBall Top – When enabled, removes the shaderball top.

ShaderBall Bottom – When enabled, removes the shaderball bottom.

ShaderBall Stand – When enabled, removes the shaderball stand.

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