Geo – The preview object is a geometry. Hair – The preview object is hair.
Size – Specifies the size of the render in the Render View.
Column
width
5%
Column
width
45%
ShaderBall Settings
...
Section
Column
width
50%
UV scale – Controls the UV scale of the object.
ShaderBall Base – When enabled, removes the shaderball base from the preview.
ShaderBall Inner – When enabled, removes the shaderball inner part from the preview.
Solid ShaderBall – When enabled, the shaderball uses one material. When disabled, different materials can be assigned to the separate parts of the shaderball.
ShaderBall Top– When enabled, removes the shaderball top.
ShaderBall Bottom – When enabled, removes the shaderball bottom.
ShaderBall Stand – When enabled, removes the shaderball stand.