Page History
...
The following is the base formula for reconstructing the Beauty pass. Some Render Elements can be excluded if the scene does not utilize them. Click the image to see the full-size version and zoom in to view all the render elements involved.
Direct Lighting + GI + Reflection + Refraction + Specular + SSS + Self Illumination + Caustics (RE) + Atmosphere + Background = RGB_Color (Beauty)
...
(Diffuse x (Raw Direct Lighting + Raw GI)) + (Raw Reflection x Reflection Filter) + (Raw Refraction x Refraction Filter) + Specular + V-Ray SSS + Self Illumination + Caustics Channel + Atmosphere + Background = RGB_Color (Beauty)
...
Fancy Bullets | ||
---|---|---|
| ||
|
...