The Direct Lighting Render Element stores direct lighting information from lights in the scene and materials as lit by the scene's lighting. This render element can be used to brighten, lessen, or tint just the direct lighting in a composite without affecting indirect light or reflections, for example.
The Direct Lighting pass is the same asRaw Lighting multiplied by Diffuse. Lighting is provided as a convenience to the compositor.
UI Path: ||out Network||> V-Ray Render Elementsnode > V-Ray > Render Channel >V-Ray Color Channel (RE)> Type > Direct Lighting
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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – When enabled, the Color Mapping options in the render settings will be are applied to the current render channel.
Consider For AA– When enabled, anti-aliasing will be is used where possible.