Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width50%

The Direct Lighting Render Element stores direct lighting information from lights in the scene and materials as lit by the scene's lighting. This render element can be used to brighten, lessen, or tint just the direct lighting in a composite without affecting indirect light or reflections, for example.

The Direct Lighting pass is the same as Raw Lighting multiplied by Diffuse. Lighting is provided as a convenience to the compositor.

 

UI Path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Color Channel (RE) > Type > Direct Lighting

Column
width5%

 

Column
width45%

Image Modified

Attributes

...

Section
Column
width50%

The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings will be are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing will be is used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the  V-Ray Renderer node.

Denoise – Enables the render element's denoising, provided the Denoiser render the V-Ray Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

Column
width5%

 

Column
width45%

Image Modified

 

Common uses

...