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The example shown here shows the shader ball with a reflective material lit by an environment light with a V-Ray Softbox Texture applied.
UI Paths: ||mat Network|| > V-Ray > Texture: Procedural > V-Ray Softbox
||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Procedural > V-Ray Softbox
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The Gradients options allow the user to blend gradient textures on top of the V-Ray Softbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions.
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Example: Hot Spot vs Dark Spot
This example shows the difference between Hot Spot and Dark Spot modes. The Base Color is grey and the Tint Color is white. The Multiplier is set to 0.1.
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