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The V-Ray Frame Buffer menu holds the main frame buffer commands. Some of the options are also available in the VFB toolbar for a quick access.
Menu | Menu Options | |||||||
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File | Save current channel – Saves the currently loaded channel to an image file format. Save all image channels to separate files – Saves all the render elements to separate files. Press the options() button to open a menu with more settings. Save all image channels to single file – Saves the image to a single multi-channel EXR or .vrimg file. Load image – Opens an image file to be previewed in the V-Ray Frame Buffer. Batch image processing – Allows processing of multiple .vrimg files with the same layer tree changes at the same time. |
Save VFB color corrections to render elements – When enabled, all color corrections are saved to the render channels (as opposed to only the RGB and effectsResult channels). | ||||||
Batch Image Processing Input folder – Specifies a path to start images. Output folder – Specifies a path for the output images. Layer preset – Specifies a layer tree corrections preset. Output filenames suffix – Specifies a suffix added to the output image filenames. Overwrite existing – Enables overwrite of existing files with the same name in the output folder. | ||||||||
Render | Start interactive rendering – Starts IPR. Abort rendering – Stops the current rendering. Render – Starts rendering. IPR Debug Shading – Enables the Debug shading/Isolate selected options in IPR. The submenu gives access to the following modes: Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader; | |||||||
Image | Follow mouse – Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer. Follow mouse – Drag the mouse over the VFB while rendering to change what part of the image is sampled first; Copy current channel to clipboard – Copies the current channel to the clipboard. Duplicate to host frame buffer – Creates a 3ds Max virtual frame buffer copy of the current VFB. Clear image – Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image. | |||||||
View | Display color space – Specifies the color space, in which the image is displayed. None – Does not specify a color space; Zoom VFB – Zooms in/out the rendered image in the VFB. Zoom 50% – Zooms out to 50%; Channels – Chooses which channels to see. View red channel – Displays the red channel; Test resolution – Enables test resolution in VFB. The submenu allows choosing a percentage of the render resolution to set as the test resolution. You can choose between 10%, 25%, 50%, 75%, 110%, 125% and 150%. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog. Color clamping – Opens the color clamping submenu options: Force color clamping – Forces color clamping; Use pixel aspect – Enables visualization of the pixel aspect ratio.Stereo – Enables stereoscopic preview. You can view the image in stereo in red/cyan or green/magenta.
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Options | VFB settings – Opens the VFB Settings window where you can adjusts settings for Render View, Render Region, History and Layers. |
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