Page History
...
UI Text Box | ||
---|---|---|
| ||
Creation of geometry is available from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu. The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. Geometries are assigned n the Material and Objects Families tabs of the Appearance Manager. |
...
UI Paths
...
Section | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Workflow
...
- Create a geometry in the Asset Editor from the Geometry drop-down menu or from Create Asset > Geometries. Currently, the geometry is not assigned to any object in the scene and it is not visible during render.
- In the Appearance Manager, navigate to the material/object that should have a geometry assigned to it.
UI Text Box | ||
---|---|---|
| ||
Fur and Displacement geometries are assigned in the Materials Tab, while Proxy Mesh and Proxy Scene are assigned in the Objects Families Tab. |
- From the V-Ray logo drop-down menu, select the geometry type you want to assign. All objects that have the material assigned to them also acquire the geometry.
...
Responsivegridmacro | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Div | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||
|