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Comment: DS-758

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  • min_shade_rate - Use a value between 6 and 8.

    For Adaptive sampler:
  • dmc_minSubdivs - In general, keep at value 1 to avoid unnecessary sampling. There may be some exception cases (such as fog) where 1 is not enough and leads to visual artifacts.
  • dmc_maxSubdivs - Start with 24 and increase if noise doesn't go away.
  • dmc_threshold - Start with 0.005 and decrease it if increasing dmc_maxSubdivs doesn't help with noise. You could keep it higher like 0.01 of course, if you want fast renders.
    dmc_adaptive_method - We recommend you enable this (the default is 0 for the legacy sampler) to use the improved sampling algorithm that samples the image according to noise, leading to an even noise distribution per unit of render time.

    Progressive sampler:
  • progressive_minSubdivs - Keep at value 1.
  • progressive_maxSubdivs - Use between 60 and 100.
  • progressive_threshold - Similarly to dmc_threshold, start at 0.005 and reduce if noise persists. Don't go below 0.001.
  • progressive_maxTime - This is a render time limit in minutes, so unless you want a safety limit, leave it at 0.

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To apply a filter, just create an instance of one of those plugins. You can use only one at a time.

Info
See See 3dsMax docs or Maya docs for more info on filters.

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