Page History
...
min_shade_rate
- Use a value between 6 and 8.
For Adaptive sampler:dmc_minSubdivs
- In general, keep at value 1 to avoid unnecessary sampling. There may be some exception cases (such as fog) where 1 is not enough and leads to visual artifacts.dmc_maxSubdivs
- Start with 24 and increase if noise doesn't go away.dmc_threshold
- Start with 0.005 and decrease it if increasingdmc_maxSubdivs
doesn't help with noise. You could keep it higher like 0.01 of course, if you want fast renders.dmc_adaptive_method
- We recommend you enable this (the default is 0 for the legacy sampler) to use the improved sampling algorithm that samples the image according to noise, leading to an even noise distribution per unit of render time.
Progressive sampler:progressive_minSubdivs
- Keep at value 1.progressive_maxSubdivs
- Use between 60 and 100.progressive_threshold
- Similarly todmc_threshold
, start at 0.005 and reduce if noise persists. Don't go below 0.001.progressive_maxTime
- This is a render time limit in minutes, so unless you want a safety limit, leave it at 0.
...
To apply a filter, just create an instance of one of those plugins. You can use only one at a time.
Info |
---|
See See 3dsMax docs or Maya docs for more info on filters. |
...