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Preview Swatch

The Preview Swatch is located in the right panel of the Asset Editor, rendering all changes done to the currently selected asset. This is a quick preview of materials and textures. It contains several customizable controls.

 

/ – Enables or disables the live preview of the swatch. As the Preview Swatch is an actual render, it might require some additional computing power. The Stop live preview button comes in handy in such situations.

 – Shows a preview of the asset when the live preview is stopped. The swatch renders the current settings of the asset, but does not take into consideration any changes done to it later.

/// –  Changes the resolution of the preview swatch. When using the live preview swatch, there are other ways to reduce resource usage – choose the resolution of the rendered swatch from 100% (1/1) (which is the best quality, but is a slower render), 50%(1/2), 25%(1/4) and 12.5% (1/8) (which trades off image quality for refresh speed).

/ – Changes the render engine for the live preview.

 – Shows a dropdown menu to select the scene used to preview the asset. Some swatch scenes are more suitable for displaying certain materials than others. For example, a Brick material will be best seen in a wall preview, instead of a shader ball. Select from Generic, Fabric, Floor, Ground, Subsurface Scattering, Wall or Wall Closeup for all materials and from 2D, 3D, Environment, Falloff or Dirt for all textures. 

 – Pins the selected asset in the preview. It displays the pinned asset until unpinned. 

Pulling the bottom line of the Preview Swatch up and down reduces or expands the swatch.

 

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Using the Stop Preview Swatch option releases the V-Ray Render node License, if there is no other rendering process taking place.

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