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This page provides information about the Blend node in V-Ray for Cinema 4D.

 

Overview


 

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Blend node can be used to layer several V-Ray compatible surfaces in an efficient manner. It can be used to create complex materials like car paints, human skin (when used with VRayFastSSS2 as a base material) etc.  

You can use the VRayMtlSelect render element to split the different sub-materials of Blend into different render elements.  

The Blend node takes a base material and applies other materials (coatings) on top of it. This works like a stack, where each coat material blends between its own shading and that of the materials below it in the stack.

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Layers


 

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Base Material – The base material over which other materials are layered. If this is not specified, the base material is assumed to be a perfectly transparent material.

Mode – Select how to use the V-Ray Blend Material to behave: like a multi-layered Additive material or as Energy Conserving. Selecting the Additive would often result in a physically incorrect material (e.g. a material that reflects more light than falls on it). It is not recommended to use this option unless you know what you are doing.

Add Layer – Adds a new coat layer.

Remove Layer – Removes the layers.

Coat Material – Enables the layer. When disabled, the layer is not calculated in the material during rendering.

Blend Amount – Specifies how much of the final result is contributed by the corresponding coating material, and the rest of the materials below it. If the Blend amount is white, the final result is comprised of the coat material only, and other materials below it are blocked. If the Blend amount is black, a coat material has no effect on the final result. This parameter can also be controlled by a texture map.

Opacity –  Defines the strength of the layer.

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Properties


 

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 Transparency –
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