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The V-Ray AL Surface shader is V-Ray's implementation of Anders Langland's alShader, which is designed to reproduce the appearance of skin. The current version takes into account diffuse reflection, two levels of reflection, and subsurface scattering.

 

UI Expand
titleUI Path: ||Material Editor window|| > Material/Map Browser...

 

||Material Editor window|| > Material/Map Browser > Materials V-Ray > VRayAlSurfaceMtl


||V-Ray Toolbar|| > V-RayMtl (hold left click to display a dropdown list)

 

||V-Ray menu|| > Create > Materials > VRayALSurfaceMtl

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© Safwen Abidi

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