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titleWindows
OSActionVariableLocationDescriptionExample
WindowsSetVRAY_FOR_NUKE_n_PLUGINS 1vray_builds/my_version/nuke_vray

Loads the V-Ray plugins.

Note: This variable can also be set to point to the vray_std folder. This allows the VRayTranslator node can locate the right V-Ray Standalone executable.

set VRAY_FOR_NUKE_12_2_PLUGINS =vray_builds/my_version/nuke_vray
WindowsSetVRAY_RT_GPU_LIBRARY_PATHvray_builds/my_version/vray_stdLoads the V-Ray GPU libraries.set VRAY_RT_GPU_LIBRARY_PATH=vray_builds/my_version/vray_std
WindowsSetNUKE_PATHvray_builds/my_version/nuke_pluginsRequired to run V-Ray itself.set NUKE_PATH=vray_builds/my_version/nuke_plugins ;%NUKE_PATH%
WindowsSetPATHvray_builds/my_version/nuke_rootRequired to run V-Ray itself.set PATH=vray_builds/my_version/nuke_root ;%PATH%
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titleLinux
OSActionVariableLocationDescriptionExample
LinuxExportVRAY_FOR_NUKE_n_PLUGINS 1vray_builds/my_version/nuke_vray

Loads the V-Ray plugins.

Note: This variable can also be set to point to the vray_std folder. This allows the VRayTranslator node can locate the right V-Ray Standalone executable.

export VRAY_FOR_NUKE_12_2_PLUGINS =vray_builds/my_version/nuke_vray
LinuxExportVRAY_RT_GPU_LIBRARY_PATHvray_builds/my_version/vray_stdLoads the V-Ray GPU libraries.export VRAY_RT_GPU_LIBRARY_PATH=vray_builds/my_version/vray_std
LinuxExportNUKE_PATHvray_builds/my_version/nuke_pluginsRequired to run V-Ray itself.export NUKE_PATH=vray_builds/my_version/nuke_plugins :$NUKE_PATH
LinuxExportLD_LIBRARY_PATHvray_builds/my_version/nuke_root Required to run V-Ray itself.export LD_LIBRARY_PATH=vray_builds/my_version/nuke_root :$LD_LIBRARY_PATH
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Previous installations required users to set the VRAY_AUTH_CLIENT_FILE_PATH environment PATH environment variable to point to a vrlclient.xml file, which contained the V-Ray license server settings. This step is no longer necessary since it is covered when Installing the License Server.

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