Export – Specifies which objects from the scene to be included in the exported proxy.
All Objects Selected Selected Including Children
Add Proxy to Scene – When enabled, creates proxy objects for the exported meshes. The proxies will have the correct transformations and materials derived from the original objects. The original objects will be deleted.
Remove Exported Objects –
Elements per Voxel – Specifies the maximum number of faces in a voxel after voxel subdivision.
Preview Type – Specifies the method for producing a preview mesh from the original geometry.
Face Sampling Clustering Edge Collapse Combined
Preview Faces – Specifies how many faces are going to be used to show a preview of the proxy in the viewport.
Shader Set Generation – Allows saving the material and/or the selection polygon tags and their future replacement with materials.
Use Assigned Materials and Polygon Selection Names – The proxy is exported with both material and polygon selection "Combined Materials and Polygon Selections" tag. Use Assigned Materials – The proxy is exported with a combined "Materials Only" material tag. Use Polygon Selection Names – The proxy is exported with a combined "Polygon Selection Only" polygon selection tag.
Animation
Animation Range –Specifies an animation range to be exported to the .vrmesh file.
Current Frame Use Render Settings Custom
Start Frame/End Frame – Specifies a frame range to export.
Frame Rate – Specifies a frame rate at which the animation is exported.
Column
width
5%
Column
width
40%
Import V-Ray Proxy
...
Section
Column
width
38%
To import a proxy, go to the V-Ray menu > Geometry and select V-Ray Proxy.
In the Attributes tab (or alternatively from the V-Ray Proxy Manager), choose the proxy file.
It loads in the viewport. For better control, use the V-Ray Proxy Manager.