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This page provides information on the Phoenix Grid Texture.
Overview
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The Phoenix Grid Texture can be can be created from the Hypershade. It It loads and exposes a grid channel Grid Channel of a selected Phoenix Simulator as a procedural texture. This , which can then be used to shade the simulation wherever colors are needed.
For example, this texture can then be plugged into materials the texture slots of a material as color or opacity, and applied used to shade the surfaces of liquids or meshes in general, that were exported with an RGB Grid Channel. For example, if you want to mix together liquids with multiple RGB colors emitted from different Liquid Sources, the Grid Texture can be used to read and transfer the RGB colors to the Liquid mesh's material for shading.
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The technique of mixing colored liquids and rendering their colors is demonstrated in the Paints Quick Setup preset. |
The Grid Texture can also The texture can be plugged into the Fire/Smoke Simulator's volumetric options, in order to modulate the opacity of fire Fire and smoke Smoke, or to color the fire and smoke.The main application of this texture is for shading the meshed of liquids which were simulated using an RGB color grid channel. The technique of mixing colored liquids and rendering their colors is available in the Paints Quick Setup presetFire and Smoke, using any of the simulator’s Grid Channels as a basis (Smoke, Speed, RGB, etc.).
You could also use it as a blending mask, as described in the the Milk & Chocolate tutorial. For example, the Grid Texture can be used to read the RGB color of a simulator, which can then be used as a blending factor between two different materials.
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Another use of |
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the Grid Texture is for rendering via an external volumetric |
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shader, such as the V-Ray Environment Fog. See the External Volumetric Shader section on the Tips and Tricks page for more information. |
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UI Path: ||Hypershade|| > > Create panel > Maya section > 3D Textures |
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