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This page provides information on the New V-Ray Frame Buffer and its features.

 

Overview

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The New V-Ray Frame Buffer (VFB) is a second generation V-Ray virtual frame buffer.

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VFB Cloud Collaboration is a new feature available only in V-Ray 6, for 3ds Max.

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VFB Cloud Collaboration is not supported in 3ds Max 2018 and 2019.

New VFB is much more than a render image holder window. The new enhanced version provides a higher level of post processing adjustments and ability to modify your scene from inside the new VFB. Here is a list of old and new benefits you should know:

  • Image preview:
    Loads render elements channels via a dropdown list;
    Works with display corrections;
    Loads various 8bit and 32bit file formats, including V-Ray resumable files;
    Image comparison between 2 or 4 renders;
  • Image management:
    Keeps the rendered image in full 32-bit floating point format;
    Can store history of rendered images with their post rendering corrections;
    Can save corrected output to various image formats;
  • Image editing and post processing:
    Set Color Corrections to rendered image and its elements;
    Composite mode for Back to Beauty workflow including layers corrections;
    LightMix control on lights contribution in the rendered image;
    Applying Proportion Guides on the rendered image;
  • Scene editing:
    Can modify actual lights values by transferring updated intensity and color from LightMix mode;
    IPR camera navigation and focus control from inside VFB;
  • Render management:
    Denoiser control;
    Region rendering control and test resolution;
    Option to choose the order in which the buckets are rendered;
    Automatic render resolution adjustment in IPR when the new VFB window is resized;
  • Collaboration:
    Shares images with other Chaos users in Chaos Cloud Rendering.

To use the VFB for rendering, turn on the Enable built-in frame buffer option in the Frame buffer rollout under the V-Ray tab in the Render Setup window.

New VFB also has some limitations which are listed in the Notes section below.

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titleUI Path: ||V-Ray Toolbar|| > Last VFB button
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||V-Ray Toolbar|| > Last VFB button

 

||Render Setup window|| > V-Ray tab > Frame buffer rollout > Show last VFB button

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||V-Ray menu|| > V-Ray VFB


VFB Menu

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The V-Ray Frame Buffer menu holds the main frame buffer commands. Some of the options are also available in the VFB toolbar for a quick access.

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Menu

Menu Options

File

Save current channel Saves the currently loaded channel to an image file format. Note that color correction layers are not saved.

Save all image channels to separate files – Saves all the render elements to separate files. Select the options () button to open a menu with more settings.

Save all image channels to single file Saves the image to a single multi-channel EXR or .vrimg file.

Load image – Opens an image file to be previewed in the V-Ray Frame Buffer.

Batch image processing – Allows processing of multiple .vrimg files with the same layer tree changes at the same time.

Upload image to Chaos Collaboration – Uploads an image to Chaos Cloud Collaboration for sharing and commenting.

 

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The .exr files can also be processed with V-Ray 6 Beta.
Note that deep .exr files are not supported in VFB and will be skipped if selected for processing.

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Save all image channels to separate files options

Save VFB color corrections to render elements – When enabled, all color corrections are saved to the render channels (as opposed to only the RGB and effectsResult channels).

Batch Image Processing

Input folder – Specifies a path to start images.

Output folder – Specifies a path for the output images.

Layer preset – Specifies a layer tree corrections preset.

Output filenames suffix – Specifies a suffix added to the output image filenames.

Overwrite existing – Enables overwrite of existing files with the same name in the output folder.

Render

Start interactive rendering – Starts IPR.

Abort rendering Stops the current rendering.

Render Starts rendering.

IPR Debug Shading – Enables the Debug shading/Isolate selected options in IPR. The submenu gives access to the following modes:

Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Selection – Locks the selection to the currently selected object(s). Changes to other objects or lights can be made while rendering the same isolated object(s);
Lightning – Renders only the light contribution in the scene;
Ambient Occlusion – Renders ambient occlusion for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Image

Follow mouseRenders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer.

Follow mouseDrag the mouse over the VFB while rendering to change what part of the image is sampled first;
Follow mouse (locked) – Locks the bucket (or sampling) starting point.

Copy current channel to clipboard – Copies the current channel to the clipboard.

Duplicate to host frame bufferCreates a 3ds Max virtual frame buffer copy of the current VFB. 

Clear image – Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image.

View

Display color space – Specifies the color space, in which the image is displayed.

None – Does not specify a color space;
sRGB – Displays the image in sRGB color space;
OCIO – Displays the image in a color space loaded from an OCIO configuration file;
ICCDisplays the image in a color space loaded from an ICC configuration file;
Gamma 2.2Displays the image in Gamma 2.2 color space.

Zoom VFB – Zooms in/out the rendered image in the VFB.

Zoom 50% – Zooms out to 50%;
Zoom 100% – Zooms to 100%. Alternatively, double-click in the VFB with the left mouse button;
Zoom 150% – Zooms in to 150%;
Zoom to fit – Zooms the current image to fit in the VFB. If Render Region is active – zooms to the region.

Channels – Chooses which channels to see.

View red channel – Displays the red channel;
View green channelDisplays the green channel;
View blue channelDisplays the blue channel;
Switch to alpha channel – Displays the alpha channel;
Monochromatic mode – Displays the image in monochromatic mode.

Test resolutionEnables test resolution in VFB. The submenu allows choosing a percentage of the render resolution to set as the test resolution. You can choose between 10%, 25%, 50%, 75%, 110%, 125% and 150%. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog.

Color clamping – Opens the color clamping submenu options:

Force color clamping – Forces color clamping;
View clamped colors – Displays the clamped colors.

Use pixel aspect – Enables visualization of the pixel aspect ratio.

Flip – Mirrors the image in the VFB. This is a view only option, the flipped image cannot be exported. This function is only active while holding the menu button or the hotkey for the corresponding type of flip. The effect does not interrupt interactive rendering.

Flip horizontally– Mirrors the image horizontally.

Flip vertically – Mirrors the image vertically.

Panorama View – Shows the image in 360° view.

Show History – Shows the History panel.

Show Layers – Shows the Layers panel.

Options

VFB settings – Opens the VFB Settings window where you can adjusts settings for Render View, Render Region, History and Layers.


VFB Toolbar

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This dropdown list gives access to render elements rendered for the scene. The selected render element is displayed in the VFB. By default, the RGB color and Alpha render elements are available. Any additional render elements that have been added to the scene also appear in the dropdown list.

Displays the coordinates of the mouse pointer.

Specifies the sampled area size. Click the arrow to open a context menu with the available sampled area sizes: 1x1, 3x3, 5x5, and 7x7.

Signifies whether color and display corrections are applied (RGB) or not (Raw) when showing the sampled pixel values at the current mouse pointer position.

Displays the RGB pixel values at the current mouse pointer position before applying any color corrections.

Specifies RGB values. Click the arrow to open a context menu with the available options.

None – Does not specify the RGB value.
HSV – Specifies the Hue, Saturation and Value of the pixel under the current mouse position.
Web – Specifies the HEX of the pixel under the current mouse position.
8bit – Specifies the 8bit color palette of the pixel under the current mouse position.

Displays the Hue, Saturation and Value of the pixel under the current mouse position when HSV is selected.

Displays the HEX of the pixel under the current mouse position when Web is selected.

Displays the 8bit color palette of the pixel under the current mouse position when 8bit is selected.

Locks the mouse pointer coordinates and displays information for the selected pixel.

Shows corrected colors.

Shows the V-Ray Log which contains messages about the render process. The V-Ray Log is also available in the Log tab.

Displays the red channel.

Displays the green channel.

Displays the blue channel.

Displays the Alpha channel.

Saves the image to disk. Select and hold the icon to bring up the submenu:

Save current channel – Saves the current channel to an image file format;
Save all image channels to separate files – Saves all the render elements into separate files. Click the options () button to open a menu with more options.
Save all image channels to single file – Saves the image into a single multi-channel EXR or .vrimg file.
Upload image to Chaos CollaborationUploads an image to Chaos Cloud Collaboration for sharing and commenting.

Clears the contents of the frame buffer. This is useful when starting a new render to prevent confusion with the previous image.

Renders the closest bucket found to the mouse pointer, when using the bucket image sampler. If the progressive sampler is used, V-Ray samples the closest pixels to the mouse pointer. With this option enabled, you can right-click on the image and select Lock bucket starting point to lock the bucket (or sampling) starting point.

Enables/disables test resolution in the VFB. Select and hold to bring up the submenu to select the percentage of the render resolution to set as the test resolution. Note: This only affects V-Ray and does not affect the native 3ds Max test resolution setting found under 3ds Max's Render Setup dialog.

 

Renders regions in the VFB. See the New V-Ray Frame BufferRender Region section for more information.

Enables the Debug shading/Isolate selected options in IPR. Select and hold to choose between the different modes:

Isolate Selected – Renders only the selected object(s), while the rest of the scene is rendered black. You can also select material or texture nodes to isolate all objects with the assigned shader;
Isolate Locked Selection – Locks the selection to the currently selected object(s). Changes to other objects or lights can be made while rendering the same isolated object(s);
Lightning – Renders only the light contribution in the scene;
Ambient Occlusion – Renders ambient occlusion for the scene;
Wireframe – Renders the scene objects in wireframe;
Normals – Shows the normals of the scene objects;
UVs – Displays the UV coordinates of the scene objects.

Starts IPR. If there is more than one camera in the scene, hold left mouse button to display a list of the available cameras.

Stops the current rendering.

Starts rendering. If there is more than one camera in the scene, hold left mouse button to display a list of the available cameras.

When pressing Shift + this button, starts Render last and the last rendered viewport/camera is rendered.

Pauses interactive rendering when using V-Ray GPU.

Refreshes interactive rendering.

Render History

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The V-Ray VFB keeps a history of previously rendered images, and lists each with a number, thumbnail, and textual details in the Render history panel. Up to four images can be called from the history to be compared in the VFB (as shown below). History files are stored as .vrimg files in a user-specified folder. Render history settings can be configured in the VFB Settings window.

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If you want to keep the layers that come with the Max scene, turn the Auto Load Layers option off from VFB > Options > History tab. If you want to load layers from an external image, enable the Auto Load Layers option and check how you save those images.

 

Layers

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The redesigned V-Ray Frame Buffer includes a suite of color corrections and tools for adjusting the image. The tools are added as layers and displayed in a layer tree. You can enable or disable a particular tool using the visibility icon (). The  icon indicates that a layer is disabled.

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CommandDescription
ResetResets all changes done to the selected layer.
SaveSaves the layer as a preset.
LoadLoads a preset for the selected layer.
DeleteDeletes the selected layer.
Save as LUTBakes all the color corrections to a LUT file.
New LayerCreates a new layer.
DuplicateDuplicates the selected layer.
Blend ModesSpecifies how the selected layer blends with the result from all layers below it.

Stats

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The V-Ray Frame Buffer allows monitoring of different statistics and information about your scene in the Stats panel. The exact contents of the Stats change depending on the scene,  the rendering mode (interactive vs production, bucket vs progressive) and others.

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Log

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The Log panel provides messages about the render process. Verbosity control is available and you can filter the type of messages shown in the Log: All, Error Only, Error & Warnings, or Error, Warnings & info. Additional options are available when you click the Open options button:

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Collaboration

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The Collaboration tab provides a collaboration tool for sharing your work with other users. You can upload images from the VFB to the Chaos Cloud Collaboration where other users can add comments and annotations.

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Example: How to use Cloud Collaboration to fast-forward design reviews in the cloud

 

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VFB Shortcuts

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These shortcuts navigate through the VFB image. Please note that the VFB window must have the current focus for the shortcuts to have effect:

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MouseDescription
Mouse wheelZoom in/Zoom out
Double-click left buttonZoom to 100%
Middle button draggingPan (hand tool)
Ctrl+Shift+Left clickZoom in the rendered image
Ctrl+Shift+Right clickZoom out the rendered image
  
KeyboardDescription
Global
HShow/hide history
PShow/hide only layers tree
Ctrl+LShow/hide whole right panel
F11Toggle full screen
SShow/hide VFB settings
History/Render View
EEnable history A/B/C/D compare mode
QEnable history A/B horizontal compare mode
WEnable history A/B vertical compare mode
NEdit a note in VFB History panel
1-9Load the respective image from the new VFB history
Layers/Property Panel
Ctrl+YRedo various actions related to layers such as create, delete, reorder, or modify a layer.
Ctrl+ZUndo various actions related to layers such as create, delete, reorder, or modify a layer.
Layers
DelDelete layer
Message Log
EscClose search
Ctrl+FActivate the Search field in Log tab
ReturnFind next
Shift+ReturnFind previous
Render View
EscAbort render
Ctrl+CCopy the VFB image to the Windows clipboard; the image is copied exactly as it appears on the screen (meaning sRGB/LUT/OCIO etc. corrections are applied). The full resolution image is copied to the clipboard, even if the VFB view is zoomed in/out.
Ctrl+OLoad image
LLock the mouse pointer coordinates and display information for the selected pixel, i.e. activate the Lock pixel info coordinates button.
Arrow keysPan image left, up, right, down
ASwitch to Alpha channel
BView Blue channel
GView Green channel
RView Red channel
Page DownView next channel
Page UpView previous channel
*Zoom to 100%
+ / =Zoom in
-/_Zoom out
FFit region or whole image in the VFB
MHold to flip image horizontally
Shift + MHold to flip image vertically

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VFB Shortcuts are customizable in the VFB > Options > Shortcuts tab.

 

VFB IPR Options

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Note that the keyboard shortcuts work only within the VFB window.

The Undo shortcut (Ctrl+Z) affects the layers when new VFB has focus.


Render Region

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Region rendering can be used in both IPR and Production modes to isolate only part of the frame for rendering. Usually, when a render region is used, you would like to save the whole frame instead of the region only.

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Saving multi-channel .exr files writes just the render region data in the file by default but it can be set to save full frame instead. If the file output is saved through Render Setup > V-Ray tab > Frame buffer > V-Ray raw image file, in order to save the render region with the rest of the frame, add VRayOptionRE render element and set its exr data window option to Whole Image. Saving multi-channel .exr files from VFB > Save all channels to single file saves the render region when it is enabled from the VFB. This happens even if you have selected a render region on top of the already rendered frame, without an actual region used in the rendering process. To save the full frame from VFB, disable the render region.

 

 

Notes

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  • New VFB does not display the G-Buffer layers (like Coverage etc.)  
  • New VFB does not work with strip rendering
  • New VFB does not work with rendering to fields
  • Even when the V-Ray VFB is enabled, the 3ds Max VFB is still created and thus takes additional memory. To reduce that memory, uncheck the Get resolution from Max option, set the 3ds Мax resolution to a low value like 100 x 100, and then select your actual output resolution in the V-Ray tab > Frame buffer options in the Render Setup window. 
  • If you have selected an output image file from the Common tab of the Render Scene dialog, V-Ray fills out the 3ds Max RFW, and this is saved as your image. If you want to save the V-Ray VFB instead, you should use the Split render channels or Render to V-Ray raw image file option of the V-Ray tab > Frame buffer options in the Render Setup window.  
  • The OpenEXR file format is an open file format for high dynamic range images originally developed by Industrial Light and Magic. The official site of the OpenEXR file format is http://www.openexr.com/
  • When using the IPR right-click options, the primary 3ds Max window needs the cursor focus to use Ctrl+Z to Undo.
  • If Lens Effects or the VRayDenoiser render element are enabled, then the RGB Color channel is saved with the name RGB_color and the effectsResult channel is saved as effectsResult when saving all channels from VFB.
  • If an 8-bit file is saved through the VFB or the Render Output / Save image settings, the color space (for example sRGB) is embedded and the image appears as in the frame buffer when loaded in an external image viewer. If a 32-bit (exr, hdr, tif) image is saved, it remains linear and relies on the external image viewer to handle the display color space.
  • The VFB test resolution is ignored for command-line rendering and Backburner jobs. The Test Resolution button is inactive in IPR if Fit resolution to VFB is enabled.