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||V-Ray Asset Editor|| > Lights (right-click) > Sphere Light

||V-Ray Asset Editor|| > Create Asset (left-click) > Lights > Sphere Light

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||V-Ray Lights Toolbar|| > Sphere Light

 

||Extensions|| > V-Ray > V-Ray Lights > Sphere Light

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Parameters

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Enabled () – Turns the V-Ray Sphere Light on and off.

Color/Texture – Specifies the color of the light.

Intensity – Specifies the strength of the light.

Units – Specifies the light unit of measurement. Using correct units is essential when working with physical camera exposure. The light automatically takes the scene units scale into consideration to produce correct result.

Default (Scalar) – The color and multiplier directly determine the visible color of the light without any conversion. The light surface appears with the given color in the final image when seen directly by the camera. 
Luminous Power (Lumens)
 – Total emitted visible light power measured in lumens. The intensity of the light does not depend on its size. A typical 100W incandescent light bulb emits about 1500 lumens of light. 
Luminance (lm/m^2/sr)
 – Visible light surface power measured in lumens per square meter per steradian. The intensity of the light depends on its size. 

Radiant Power (W) – Total emitted visible light power measured in watts. The intensity of the light does not depend on its size. This is not the same as the electric power consumed by a light bulb for example. A typical 100W light bulb only emits between 2 and 3 watts as visible light. 
Radiance (W/m^2/sr)
 – Visible light surface power measured in watts per square meter per steradian. The intensity of the light depends on its size.

Size – Specifies the diameter of the light sphere, measured in scene units. Additional light scaling does not affect this parameter. For more information, see the Size example below.

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