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Create Enmesh
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Select the meshes you want to turn into reference geometry. Then, select the source geometry. Create V-Ray Enmesh from the shelf button or from V-Ray menu > V-Ray Enmesh. The reference geometry is connected to a set called VRayEnmeshRefs. It can be accessed and edited from the Connection Editor or by using the arrow next to the Objects parameter in the Enmesh node’s Attributes. You can apply multiple reference geometries. For more information, see the Reference Geometries example. The source geometry is connected to another set called VRayEnmeshSources. It can be accessed and edited from the Connection Editor or by using the arrow next to the Source Mesh. Note that only one mesh can be used as a source. The source geometry is initially invisible in the render. That can be changed by disabling the Force Invisible Source option. A gizmo is created. If the gizmo needs rescaling, use the Fit in Object Space button to rescale the gizmo exactly around the mesh, and the Crop Box X/Y/Z parameters - for further adjustment of the size, if needed. The tiling and randomization parameters can be used for various effects.
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Create V-Ray Enmesh and assign the reference object using the Relationship Manager
Create V-Ray Enmesh from selection |
Basic Parameters
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Tiling Options
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