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Coat Color – Determines the coat layer's color. A texture can be attached to this slot.

Texture – Specifies a texture file to be used for the coat layer.

Mix Strength – Specifies a blend amount for the texture map.

Coat Amount – Specifies the blending weight of the coat layer. A value of 0 does not add a coat layer, while higher values blend the coat gradually. See the Coat Amount example below for more information. A texture can be attached to this slot.

Coat Glossiness – Controls the sharpness of reflection. A value of 1.0 means perfect glass-like reflection; lower values produce blurry or glossy reflections. See the Coat Glossiness example below for more information. If Reflection Use Roughness option is usedenabled, this parameter works as Coat Roughness. A texture can be attached to this slot.

Coat IOR – Specifies the Index of Refraction for the coat layer. A texture can be attached to this slot.

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