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This article explains the settings and values for the Corona Mixture shader in Cinema 4D.

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Overview

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The Corona Mixture shader allows for blending two input shaders (be it procedural shaders or texture images) and a "Mix strength" mask, using operations similar to blending modes commonly found in 2D compositing software.

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Level – This is the intensity (also considered as the visibility) of the color.

Contrast – This parameter controls the contrast of the Top Layer input.

Color – This parameter defines the color used for the near-surface from the objects defined in the "Distance from" list.

Texture – Defines the texture map or shader that will be is used for the near color.

Mix mode – Controls the blending mode of the texture map or shader.

Mix strength – Controls the intensity of the texture map or shader that is being used.

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Level – This is the intensity (also considered as the visibility) of the color.

Contrast – This parameter controls the contrast of the Base Layer input.

Color – This parameter defines the color used for the far-away surfaces from the objects defined in the "Distance from" list.

Texture – Defines the texture map or shader that will be is used for the far color.

Mix mode – Controls the blending mode of the texture map or shader.

Mix strength – Controls the intensity of the texture map or shader that is being used.

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Corona Mixture Shader

: Example A

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Corona Mixture Shader

: Material Setup

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