The Raw Global Illumination Render Element stores how much indirect lighting (reflected diffuse light) is received by surfaces in the scene. This raw element is useful for fine-tuning indirect lighting in the compositing process.
The Raw GI pass is untouched by the diffuse colors of the scene and represents the pure indirect lighting contribution. You can use this raw element to reconstitute the GI by multiplying Raw GI with the Diffuse.
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This raw render element must be rendered along with the Global Illumination element (Gl) for proper results.
UI Path: ||out Network||>V-Ray Render Elementsnode > > V-Ray> Render Channel>V-Ray Color Channel (RE)> Type > Raw GI
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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.
Consider For AA– When enabled, anti-aliasing is used where possible.