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This page gives some basic details about the Raw Total Lighting Light Render Element and explains how it is used in compositing.

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The Raw Total Lighting Light Render Element is the sum of all raw lighting light (both direct and indirect) in the scene, without any diffuse details.

This pass is useful for changing the appearance of the scene's lighting light in a compositing or image editing application.

 

UI Path: ||out Network|| > V-Ray Render Elements node >  > V-Ray > Render Channel > V-Ray Color Channel (RE) > Type > Atmosphere Raw Total Light

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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing is used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.

Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

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Common uses

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The Raw Total Lighting Light Render Element is useful for changing the appearance of the entire lighting light of the scene after rendering, using a compositing or image editing application. Below are a couple of examples of possible uses. The first two images show the render element itself and the Beauty render put together. The Raw Total Lighting Light Render Element was brightened and tinted differently to show the range of editing possible.

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The Raw Total Lighting Light Render Element

 

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The Original Beauty Composite

 

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Brightened and tinted Raw Total Lighting Light Render Element

 

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Brightened and tinted Raw Total LightingLight

 

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Underlying Compositing Equation

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Raw Total Lighting Light x Diffuse = Total Lighting

 

 

 

 Raw Lighting + Raw GI = Total LightingLight