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The V-Ray ViewportTex SOP is used to display textures assigned to a geometry object directly in Houdini's viewport. It reads the UV manipulations of the material and translates them to Houdini.
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It is recommended to use the V-Ray ViewportTex SOP after Solver/DOP network nodes, as otherwise it can cause a restart of the simulation. |
UI Path: ||obj Network|| > > Geometry node > V-Ray > V-Ray ViewportTex
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