Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width50%

V-Ray Mtl2Sided material node is a utility provided with the V-Ray renderer. The material allows seeing the light on the backside of objects.

Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves, etc.

 

UI PathsPath: ||mat Network|| > V-Ray > Material > V-Ray Two Sided

Image Added

Column
width5%

 

Column
width45%

...

Section
Column
width70%

The Mtl2Sided node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

front – Specifies the material which is going to be used for front-side faces as defined by the object normals.

back – Specifies the material V-Ray uses for back-side faces as defined by the object normals.

Column
width5%

 

Column
width25%

Image RemovedImage Added

 

Parameters

...

Section
Column
width50%

Translucency – Determines which side (front or back) relative to the camera is more visible in the rendering process. By default this value is 0.5, which means that both the side facing the camera, and the one facing away from it, are visible to the same degree. When this parameter is closer to 0.0, more of the material facing the camera is going to be seen. When it is closer to 1.0, more of the back material is seen. See the Translucency example below.

Multiply by Front Diffuse – When enabled, multiplies the back side color by the cached diffuse color of the front BRDF. See the Multiply by Front Diffuse example below.

Force Single-sided Sub-materials – When enabled (the default), the sub-materials render as one-sided materials. Turning this option off is not recommended.

Column
width5%

 

Column
width45%

Image RemovedImage Added

 

Anchor
translucencyEx
translucencyEx

...