changes.mady.by.user Gergana Lilkova
Saved on Nov 17, 2021
changes.mady.by.user Kristina Gaytandzhieva
Saved on Dec 05, 2022
...
The V-Ray UVWGenPlanarWorld node UVWGenPlanarWorld node allows you to use World mapping within the Mat Network.
UI path: ||mat Network|| > V-Ray > Texture: Mapping Mappings > V-Ray UV World
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Wrap U / V / W – Specifies the type of wrapping:
No wrappingWrapMirror tile
Crop U / V / W – When enabled, cropping occurs in the specified direction.
Coverage – Specifies the UVW coverage.
Wrap Mode – Specifies one of the following wrapping modes:
On 0.5 boundaryOn integer boundary
UV Derivatives Scale – Specifies an additional scale factor for the texture derivative.