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Rendering in VFB

Fancy Bullets
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  • Create a V-Ray ShaderBall in the obj network, and then dive into the node.
  • Find the ROP node and enter it. Go to the Images tab and click Show Frame Buffer.
  • Start an IPR in the VFB.
  • Adjust the Mode, Size, and other settings of the V-Ray ShaderBall.
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<iframe width="560" height="315" src="https://www.youtube.com/embed/w5G2ohr_Fiw" title="V-Ray for Houdini — How to work with V-Ray ShaderBall in VFB" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
 


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Viewport Rendering

Fancy Bullets
typecircle
  • Create a V-Ray ShaderBall in obj network.
  • Go to Render View and start rendering.
  • Adjust the Mode, Size, and other settings of the V-Ray ShaderBall.
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width5%

 

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width45%
HTML
<iframe width="560" height="315" src="https://www.youtube.com/embed/_kRIPUxHFZc" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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