Create a V-Ray ShaderBall in the obj network, and then dive into the node.
Find the ROP node and enter it. Go to the Images tab and click Show Frame Buffer.
Start an IPR in the VFB.
Adjust the Mode, Size, and other settings of the V-Ray ShaderBall.
Column
width
5%
Column
width
45%
HTML
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...
Section
Column
width
50%
Viewport Rendering
Fancy Bullets
type
circle
Create a V-Ray ShaderBall in obj network.
Go to Render View and start rendering.
Adjust the Mode, Size, and other settings of the V-Ray ShaderBall.