In this tutorial, we are going to show you how to create a nebula with Phoenix. Since a nebula is a giant cloud of dust and gas in space, we will simulate it as smoke and then we will add lights to give it the appearance of a nebula. After simulating with a single Simulator, we will duplicate it into five additional instances, to have six simulation grids in total.
For better rendering performance, we will render the scene using V-Ray GPU.
The simulation requires using Phoenix 4.41.00, and V-Ray 5 Update 1 for Maya 2018 at least. You can download official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.
The Download button below provides you with an archive containing the start and end scenes.
Set the Strength to 350.0 and the Size (units) to 30.0.
Reduce the Fractal Depth to 1.
Set the Decay type to Inverse square.
Then go to the Phoenix Simulator and run the simulation again.
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The position of the Phoenix Turbulence does affect the result of the simulation. If you did not set the exact position as mentioned above, you probably won't get the same results.