Bake Vector Displacement – A utility material that allows you to generate displacement maps for Vector displacement when used along with texture baking. It requires that you have a low poly base geometry and a high poly target geometry. You can then generate a map that when used with vector displacement turns the base geometry into the target geometry. Vector displacement, unlike standard displacement which displaces only in a positive or negative direction from the surface of the low poly base, allows displacement to occur in all 3 axes. Thus instead of just being in a positive or negative direction, displacement can occur in many combined directions.
VRmat Converter.vrmat exporter– The V-Ray .vrmat converter exporter can be used to convert export materials in 3ds Max to .vrmat files which can be loaded later using the VRayVRmatMtl material. Earlier V-Ray versions also use the VRmat converter.
VRayParticleColor – It is an operator that creates additional color information for particles. It's only used in the shading of Metaballs surfaces defined by the particles. It can be added to any Particle Flow event.