Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

The Cloth texture map can be used to generate a procedural cloth texture. It gives a high level of control making it an easy matter to produce the look of a loose or close weaved cloth.  It It also allows control over the amount of random weave distortion and its channels can be connected to texture maps.

Column
width5%

 

Column
width35%

 

Parameters

...

Section
Column
width60%

Color Gap – Controls the color of the gaps between the fabric fibers. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Color U – Controls the horizontal thread color. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Color V – Controls the vertical thread color. For more information, please see the U Color, V Color and Gap Color example below. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Random Shade – Randomizes the texture brightness based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Width U –  Controls the horizontal thread width. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Width V –  Controls the vertical thread width. For more information, please see the U Width and V Width example below. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Random Width –  Randomizes the fibers' width based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled.

Column
width5%

 

Column
width35%

...

Multiexcerpt include
MultiExcerptNameMapping2D
PageWithExcerptVREVIT:Bitmap

Notes

...

Fancy Bullets
typecircle
  • By putting the same value into the U Wave and V Wave interesting diagonal effects can be achieved. Similarly loose weaved fabric effect can be produced easily by using higher values in the Width Spread channel.