The Cloth texture map can be used to generate a procedural cloth texture. It gives a high level of control making it an easy matter to produce the look of a loose or close weaved cloth. It It also allows control over the amount of random weave distortion and its channels can be connected to texture maps.
Column
width
5%
Column
width
35%
Parameters
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Section
Column
width
60%
Color Gap – Controls the color of the gaps between the fabric fibers. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Color U – Controls the horizontal thread color. A texture map can be used for this parameter, as long as the checkbox is enabled.
Color V – Controls the vertical thread color. For more information, please see the U Color, V Color and Gap Color example below. A texture map can be used for this parameter, as long as the checkbox is enabled.
Random Shade – Randomizes the texture brightness based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled.
Width U – Controls the horizontal thread width. A texture map can be used for this parameter, as long as the checkbox is enabled.
Width V – Controls the vertical thread width. For more information, please see the U Width and V Width example below. A texture map can be used for this parameter, as long as the checkbox is enabled.
Random Width – Randomizes the fibers' width based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled.
Column
width
5%
Column
width
35%
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Multiexcerpt include
MultiExcerptName
Mapping2D
PageWithExcerpt
VREVIT:Bitmap
Notes
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Fancy Bullets
type
circle
By putting the same value into the U Wave and V Wave interesting diagonal effects can be achieved. Similarly loose weaved fabric effect can be produced easily by using higher values in the Width Spread channel.