Image Modified U Wave: 0.25, V Wave: 0.25, Randomness: 1
Column
width
10%
Column
width
40%50%
Image slider
Panel
borderStyle
none
Image Modified Random Wave: 0
Panel
borderStyle
none
Image Modified Random Wave: 0.1
Panel
borderStyle
none
Image Modified Random Wave: 0.2
Panel
borderStyle
none
Image Modified Random Wave:0.2, Width Spread:0.25
Column
width
5%
Color Manipulation
...
Section
Column
width
60%
Invert Texture –Inverts the RGB texture values.
Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel.
Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. A texture map can be assigned here.
Color Offset –Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here.
Default Color –Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Column
width
5%
Column
width
35%
...
Multiexcerpt include
MultiExcerptName
Mapping2D
PageWithExcerpt
VREVIT:Bitmap
Notes
...
Fancy Bullets
type
circle
By putting the same value into the U Wave and V Wave interesting diagonal effects can be achieved. Similarly loose weaved fabric effect can be produced easily by using higher values in the Width Spread channel.