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Section
Column
width10%

 

Column
width30%

 Example: U Color, V Color and Gap Color

Column
width20%

 

Column
width30%

 Example: U Width and V Width

Column
width10%

 

 

 

Section
Column
width5%

 

Column
width40%50%
Image slider
Panel
borderStylenone

Image RemovedImage Added

Gap Color: Green
U Color: Pink; V Color: Yellow

Panel
borderStylenone

Image Modified

Gap Color: Black
U Color:
Blue; V Color:Red

Column
width10%

 

Column
width50%40%
Image slider
Panel
borderStylenone

Image Modified

U Width: 0.75
V Width: 0.75

Panel
borderStylenone

Image Modified

U Width: 0.75
V Width: 0.25

Panel
borderStylenone

Image Modified

U Width: 0.25
V Width: 0.75

Panel
borderStylenone

Image Modified

U Width: 0.25

V Width: 0.25

Column
width5%

 

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Section
Column
width10%

 

Column
width30%

Example: U Wave and V Wave

Column
width20%

 

Column
width30%

Example: Random Wave

Column
width10%

 

Section
Column
 
width5%

 

Column
width50%40%
Image slider
Panel
borderStylenone

Image Modified
U Wave: 0, V Wave: 0

Panel
borderStylenone

Image Modified
U Wave: 0.25, V Wave: 0

Panel
borderStylenone

 Image Modified 
U Wave:
 0.25, V Wave: 0.25

Panel
borderStylenone

 Image Modified
U Wave:
 0.25, V Wave: 0.25, Randomness: 1

Column
width10%

 

Column
width40%50%
Image slider
Panel
borderStylenone

Image Modified
Random Wave:
0

Panel
borderStylenone

 Image Modified
Random Wave:
  0.1

Panel
borderStylenone

 Image Modified
Random Wave:
  0.2

Panel
borderStylenone

 Image Modified
Random Wave:
 0.2, Width Spread: 0.25

Column
width
 
5%

 



Color Manipulation

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Section
Column
width60%

Invert Texture   Inverts the RGB texture values. 

Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel. 

Color Gain –  Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. A texture map can be assigned here. 

Color Offset  Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here. 

Default Color  Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

Column
width5%

 

Column
width35%

 

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Multiexcerpt include
MultiExcerptNameMapping2D
PageWithExcerptVREVIT:Bitmap

Notes

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Fancy Bullets
typecircle
  • By putting the same value into the U Wave and V Wave interesting diagonal effects can be achieved. Similarly loose weaved fabric effect can be produced easily by using higher values in the Width Spread channel.