Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

VRay Fur – Enables or disables the VRay Fur.

Distribution – Specifies how the density of strands is determined over the source object:

Per Face – Every face will generate generates the specified number of fur strands. Specifies the number of fur strands per face of the source object.
Per Area – The number of strands for a given face is based on the size of that face. Smaller faces have fewer strands, larger faces have more strands. Every face has at least one strand.

Count (Area) – The number of strands for a given face is based on the size of that face. Smaller faces have fewer strands, larger faces have more strands. Every face has at least one strand. For more information, see the example Count Area below.

Density Map – The map is a multiplier for the strand density. Black portions of the map correspond to zero density (effectively no fur is generated in these areas). White represents the normal strand density, as specified by the Distribution parameter.

Length – Specifies the length of the fur strands. See the Length example and the Maps example below for more information.

Thickness – Specifies the thickness of the fur strands. It measures the strand radius. See the Thickness example and the Maps example below for more information.

Taper – Adds a taper to the individual strands of fur. Increasing this value will make makes each strand thinner at its upper end and wider at its base. See the Taper example below for more information.

Gravity – Controls the force that pulls fur strands down along the Z-direction. See the Gravity example and the Maps example below for more information.

Bend – Controls the elasticity of the fur strands. When set to 0.0, the all strands are stiff and straight lines. Greater values cause the strands to bend (e.g. under the influence of the Gravity parameter). See the Bend example and the Maps example below for more information.

Global Scale – Globally controls the scale of the fur in the project. See the Global Scale example below for more information.

Knots – Controls the number of connected straight segments the fur strands are rendered in. See the Knots example below for more information.

Column
width5%

 

Column
width35%

Image Modified

 

...

 

Anchor
counta
counta

Section
Column
width5%15%

 

Column
width45%30%

Example: Count Area

Column
width10%

 

Column
width45%30%

Example: Length 

Column
width5%15%

 

Section
Column
width5%15%

 

Column
width45%30%
Image slider
minLabel86.40
startIndex2
maxLabel1382.40
Panel
borderStylenone

Image Modified

Count Area = 86.40

Panel
borderStylenone

Image Modified

Count Area = 172.80

Panel
borderStylenone

Image Modified

Count Area = 345.60

Panel
borderStylenone

Image Modified

Count Area = 691.20

Panel
borderStylenone

Image Modified

Count Area = 1382.40

Column
width10%

 

Column
width45%30%
Image slider
minLabel0.16
startIndex2
maxLabel0.83
Panel
borderStylenone

Image Modified

Length = 0.16

Panel
borderStylenone

Image Modified

Length = 0.33

Panel
borderStylenone

Image Modified

Length = 0.5

Panel
borderStylenone

Image Modified

Length = 0.66

Panel
borderStylenone

Image Modified

Length = 0.83

Column
width5%15%

 

 

...

Anchor
thick
thick

Section
Column
width5%15%

 

Column
width45%30%

Example: Thickness

Column
width10%

 

Column
width45%30%

Example: Taper

Column
width5%15%

 

Section
Column
width5%15%

 

Column
width45%30%
Image slider
minLabel0.05
startIndex2
maxLabel0.8
Panel
borderStylenone

Image Modified

Thickness = 0.05

Panel
borderStylenone

Image Modified

Thickness = 0.1

Panel
borderStylenone

Image Modified

Thickness = 0.2

Panel
borderStylenone

Image Modified

Thickness = 0.4

Panel
borderStylenone

Image Modified

Thickness = 0.8

Column
width10%

 

Column
width30%45%
Image slider
minLabel0.1
startIndex2
maxLabel1
Panel
borderStylenone

Image Modified

Taper = 0.1

Panel
borderStylenone

Image Modified

Taper = 0.3

Panel
borderStylenone

Image Modified

Taper = 0.5

Panel
borderStylenone

Image Modified

Taper = 0.7

Panel
borderStylenone

Image Modified

Taper = 1

Column
width5%15%

 

 

...

Anchor
grav
grav

Section
Column
width5%15%

 

Column
width45%30%

Example: Gravity

Column
width10%

 

Column
width30%45%

Example: Bend

Column
width5%15%

 

Section
Column
width5%15%

 

Column
width45%30%
Image slider
minLabel-6
startIndex2
maxLabel0
Panel
borderStylenone

Image Modified

Gravity = -6

Panel
borderStylenone

Image Modified

Gravity = -4

Panel
borderStylenone

Image Modified

Gravity = -3

Panel
borderStylenone

Image Modified

Gravity = -2

Panel
borderStylenone

Image Modified

Gravity = 0

Column
width10%

 

Column
width30%45%
Image slider
minLabel0
startIndex2
maxLabel1
Panel
borderStylenone

Image Modified

Bend = 0

Panel
borderStylenone

Image Modified

Bend = 0.3

Panel
borderStylenone

Image Modified

Bend = 0.5

Panel
borderStylenone

Image Modified

Bend = 0.7

Panel
borderStylenone

Image Modified

Bend = 1

Column
width5%15%

 

 

...

Anchor
glob
glob

Section
Column
width5%15%

 

Column
width45%30%

Example: Global Scale

Column
width10%

 

Column
width30%45%

Example: Knots

Column
width5%15%

 

Section
Column
width5%15%

 

Column
width45%30%
Image slider
minLabel0.1
startIndex2
maxLabel2
Panel
borderStylenone

Image Modified

Global Scale = 0.1

Panel
borderStylenone

Image Modified

Global Scale = 0.5

Panel
borderStylenone

Image Modified

Global Scale = 1

Panel
borderStylenone

Image Modified

Global Scale = 1.5

Panel
borderStylenone

Image Modified

Global Scale = 2

Column
width10%

 

Column
width30%45%
Image slider
minLabel3
startIndex2
maxLabel7
Panel
borderStylenone

Image Modified

Knots = 3

Panel
borderStylenone

Image Modified

Knots = 4

Panel
borderStylenone

Image Modified

Knots = 5

Panel
borderStylenone

Image Modified

Knots = 6

Panel
borderStylenone

Image Modified

Knots = 7

Column
width5%15%

 

Variance

...

Section
Column
width60%

The Direction, Length, Thickness and Gravity parameters in this rollout add variation to their corresponding parameters from the Parameters rollout. Values range from 0.0 (no variation) to 1.0. See the Variance examples below for more information.

Bend Direction Map – Specifies a bend direction of the fur strands. This is the direction the fur strands are curved to (the amount of curvature is also controlled by the Bend parameter). The red component of the texture is offset along the U texture direction, the green component is the offset along the V texture direction, and the blue component is the offset along the surface normal.

Initial Direction Map – Specifies the initial direction of the fur strands. The red component is offset along the U texture direction, the green component is the offset along the V texture direction, and the blue component is the offset along the surface normal.

Column
width5%

 

Column
width35%

Image Modified

 

...

Anchor
variance
variance

Section
Column
width5%15%

 

Column
width45%30%

Variance Direction

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Panel
borderStylenone

Column
width10%

 

Column
width30%45%

Variance Gravity

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Panel
borderStylenone

Column
width5%15%

 

 

...

 

Section
Column
width5%15%

 

Column
width45%30%

Variance Length

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Panel
borderStylenone

Column
width10%

 

Column
width30%45%

Variance Thickness

 

Before after
afterLabel1
beforeLabel0
Panel
borderStylenone

Panel
borderStylenone

Column
width5%15%

 

Curl

...

Section
Column
width60%

Curl – When enabled, adds curls to the fur.

Curl Radius – Specifies the radius of an individual curl. See the Curl Radius example below for more information.

Curl Radius Variation – Allows you to add variation to the curl radius of the fur strands. See the Curl Radius Variation example below for more information.

Number of curls – Specifies the number of curls on a strand. See the Number of Curls example below for more information.

Curl Map – This map is a multiplier for the strand Curl. Black portions of the map correspond to no curl, and white represents the set curl, as specified by the Distribution parameters. 

Column
width5%

 

Column
width35%

Image Modified

 

...

Anchor
curlr
curlr

Section
Column
width5%15%

 

Column
width30%

Example: Curl Radius

 

Column
width45%10%

 

Example: Curl Radius

Column
width45%30%

Example: Curl Radius Variation

Column
width5%15%

 

Section
Column
width5%15%

 

Column
width45%30%
Image slider
minLabel0
startIndex2
maxLabel0.16
Panel
borderStylenone

Image Modified

Curl Radius = 0

Panel
borderStylenone

Image Modified

Curl Radius = 0.04

Panel
borderStylenone

Image Modified

Curl Radius = 0.08

Panel
borderStylenone

Image Modified

Curl Radius = 0.12

Panel
borderStylenone

Image Modified

Curl Radius = 0.16

Column
width10%

 

Column
width30%45%
Image slider
minLabel0
startIndex2
maxLabel1
Panel
borderStylenone

Image Modified

Curl Radius Variation = 0

Panel
borderStylenone

Image Modified

Curl Radius Variation = 0.25

Panel
borderStylenone

Image Modified

Curl Radius Variation = 0.50

Panel
borderStylenone

Image Modified

Curl Radius Variation = 0.75

Panel
borderStylenone

Image Modified

Curl Radius Variation = 1

Column
width5%15%

 

 

...

Anchor
curln
curln

Section
Column
width5%15%

 

Column
width45%30%

Example: Number of Curls

Column
width10%

 

Column
width30%45%

Example: Maps 

Column
width5%15%

 

Section
Column
width5%15%

 

Column
width45%30%
Image slider
minLabel0
startIndex2
maxLabel4
Panel
borderStylenone

Image Modified

Number of Curls = 0

Panel
borderStylenone

Image Modified

Number of Curls = 1

Panel
borderStylenone

Image Modified

Number of Curls = 2

Panel
borderStylenone

Image Modified

Number of Curls = 3

Panel
borderStylenone

Image Modified

Number of Curls = 4

Column
width10%

 

Column
width30%45%
Image slider
Panel
borderStylenone

Image Modified

Default Parameters

Panel
borderStylenone

Image Modified

Bend Map

Panel
borderStylenone

Image Modified

Density Map

Panel
borderStylenone

Image Modified

Gravity Map

Panel
borderStylenone

Image Modified

Length Map

Panel
borderStylenone

Image Modified

Thickness Map

Column
width5%15%

 


Level of Detail

...

Section
Column
width60%

Level of detail – When enabled, V-Ray will generate less fur geometry for parts of the project that are far away from the camera. This is done by decreasing the density of the fur strands and increasing their thickness. The level of detail function helps for two things. One, it conserves memory by decreasing the detail where it is too far to be visible, and two, it helps to reduce animation flickering of very fine fur strands when they are far from the camera.

Start distance – Specifies the distance from the camera at which V-Ray will start implementing the Level of detail adjustment. Up to this distance the fur will be generated as specified by the user. After that V-Ray will decrease the density and increase the thickness of the strand by a factor of two for every n units of space specified by the Rate parameter.

Rate – The rate at which the Level of detail adjustment is applied. Starting from the distance specified in the Start distance parameter, V-Ray decreases the density and increases the thickness of the strands by a factor of two for every n units of space specified by the Rate parameter.

Column
width5%

 

Column
width35%

Image Modified

Material

...

Section
Column
width60%

Material toggle – When disabled, the V-Ray Fur is rendered in the same material it is associated with in the Appearance Manager. When enabled, it allows you to assign a different material.

Material selector – Specifies a V-Ray material that is applied to the fur geometry.

The input slot () of the Material has a context menu available, if a material is slotted. Note that materials can also be drag-and-dropped into the slot. When you right-click on it, you can Copy, Cut or Clear the selected material. If you left-click on it, the Asset Editor jumps to the slotted material.

UI Text Box
typeinfo

V-Ray Fur produces flat strands if Hair material is applied to it.

Column
width5%

 

Column
width35%

Image Modified


Options

...

Section
Column
width60%

Gravity Direction – Manually specifies the gravity vector.

Column
width5%

 

Column
width35%

Image Modified

 

Notes

...

Fancy Bullets
typecircle
  • When a Fur geometry is added to the material of a Scatter guest, it is ignored for the scattered instances. The Fur is also ignored for the original instance geometry added as a guest.