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Assets
Note that the Cosmos geometry is imported as VRayProxy. You can refer to the V-Ray Proxy page for additional information.
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Similar to the new Proxy node, newer Cosmos assets allow their shaders to be previewed and overridden in
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the Object Hierarchy
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of the V-Ray Proxy. Any material in the scene can be used to override the shader and allows for quick customizations of the scene. You can find the newest assets in
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the What's
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new section of the Cosmos browser. You can refer to the V-Ray Proxy page for additional information.
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If you are editing a scene created on a different machine, or somehow your Cosmos assets are mislocated, you can use the Check for Missing Cosmos Assets tool in the V-Ray Tools menu. |
Lights
Cosmos lights are imported as a group, paired with the VRayProxy. This helps when moving or rotating the geometry, to keep its VRayLight together with it.
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The HDRI assets create a Dome Light with the hdri file attached to it.
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It is recommended to use VRayPhysicalCamera when using Cosmos hdri files for lighting. Alternatively, you can lower the dome light intensity. |
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Materials
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Notes
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