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Assets

 

Note that the Cosmos geometry is imported as VRayProxy. You can refer to the V-Ray Proxy page for additional information.

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Similar to the new Proxy node, newer Cosmos assets allow their shaders to be previewed and overridden in

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the Object Hierarchy

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of the V-Ray Proxy. Any material in the scene can be used to override the shader and allows for quick customizations of the scene. You can find the newest assets in

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the What's

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new section of the Cosmos browserYou can refer to the V-Ray Proxy page for additional information

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If you are editing a scene created on a different machine, or somehow your Cosmos assets are mislocated, you can use the Check for Missing Cosmos Assets tool in the V-Ray Tools menu.

Lights

Cosmos lights are imported as a group, paired with the VRayProxy. This helps when moving or rotating the geometry, to keep its VRayLight together with it.

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The HDRI assets create a Dome Light with the hdri file attached to it.

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It is recommended to use VRayPhysicalCamera when using Cosmos hdri files for lighting. Alternatively, you can lower the dome light intensity.

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Materials

 

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Materials can be imported in one of few ways, once downloaded:

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  • drag-n-drop onto an object. That assigns the material to the object.
  • drag-n-drop into the Hypershade
  • with the Import button. The Import button imports the material into the scene, making it visible in the Attribute Editor and the Outliner.

 

Press the green arrow for two additional import options.

Use triplanar mapping – Enables triplanar mapping (when adding the material to scene or selection).

Use real-world scale – Enables real-world scale mapping (when adding the material to a scene or selection).

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When an option is enabled in this menu, a blue circle () indicates the custom setup is in effect for any further material imports.

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Notes

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  • Scenes with Chaos Cosmos assets can be rendered in Chaos Cloud.
  • Scenes with Chaos Cosmos assets can be exported as .vrscene files.
  • Chaos Cosmos assets that contain light sources can be used with Light Mix.