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The Two Sided material is a utility material provided with the V-Ray renderer. The material allows seeing the light on the backside of the objects. Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves, etc.

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The Two Sided material settings are organized in Basic and Advanced modes. You can switch the mode from the toggle button () under the Preview Swatch or globally from the Configuration rollout of the Settings tab. 

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The context options of the Color Slot allow to Copy and Paste a color from one color slot to another, as well as to reset the color selection.

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A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.

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||V-Ray Asset Editor|| > Materials (right-click) > Two Sided

||V-Ray Asset Editor|| > MaterialsCreate Asset (left-click) > Materials > Two Sided


 

Two Sided Parameters

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In this example, the lampshade uses a Two Sided material with only a Front material connected (VRayMtlGeneric material). A V-Ray sphere light is used to illuminate the inside. Translucency is shown here with grayscale values (RGB).

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Translucency (0, 0, 0)

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Translucency (64, 64, 64)

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Translucency (128, 128, 128)

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Translucency (192, 192, 192)

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