Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width60%

Enabled () – Turns SunLight on and off.

Custom Orientation


Custom Orientation – Enables custom orientation.

Horizontal Angle – Controls the custom sun azimuth angle (horizontal rotation).

Vertical Angle – Controls the custom sun altitude angle (vertical rotation).

Column
width5%

 

Column
width35%

Image Modified

 

Color and Intensity

...

Section
Column
width60%
Color – Shifts the hue of SunLight system towards the color specified in the field.

Color Mode – Affects the way the color in the Filter color parameter affects the color of the sun.

Filter – Shifts V-Ray sun's hue according to the Filter Color parameter. 
Direct – Sets the color of V-Ray sun to the color in the Filter Color parameter. The intensity of the light no longer depends on the position of V-Ray Sun in the sky. Instead, intensity is controlled through the Intensity Multiplier. 
Override – Sets the color of V-Ray sun to the color in the Filter Color parameter. The intensity of the light still depends on the position of V-Ray Sun in the sky.

Intensity Multiplier – Affects the brightness of the sun and can be used to reduce the default brightness. See Notes for more information. See the Intensity Multiplier example below.

Size Multiplier – Affects the visible size of the sun. This includes the appearance of the sun disc as seen by the camera and of the reflections, as well as the blurriness of the sun shadows. See the Size Multiplier example below.

Column
width5%

 

Column
width35%

Image Modified

 

Sky

...

Section
Column
width60%
Sky Model – Specifies the procedural model that is used to generate V-Ray Sky texture.

Preetham et al. – V-Ray Sky procedural texture is generated based on the Preetham et al. method.
CIE Clear – V-Ray Sky procedural texture is generated based on the CIE method for clear sky. 
CIE Overcast – V-Ray Sky procedural texture is generated based on the CIE method for cloudy sky.
Hosek et al. – V-Ray Sky procedural texture is generated based on the Hosek et al. method.
PRG Clear Sky – V-Ray Sky procedural texture is generated based on the PRG Clear Sky method which has enhanced sunrise and sunset sky.

Horizon Illum. – Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky.

Turbidity  – Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear, blue sky and sun as seen in rural areas, while larger values make them yellow and orange as seen in big cities. This parameter is inactive when the Sky Model is set to PRGSee the Turbidity example below.

Ozone – Affects the color of the light. Values closer to 0.0 make the sunlight yellow, and values closer to 1.0 make it blue. This parameter is inactive when the Sky Model is set to PRGSee the Ozone example below.

 

Column
width5%

 

Column
width35%

Image Modified

 

Albedo Color

...

Section
Column
width60%
Albedo Color – Sets the ground color of the V-Ray Sun and Sky system.

Blend Angle – Specifies the angle in degrees where blending occurs between the horizon line and sky. Values close to 0.0 produce a sharper horizon line, while larger values produce a softer horizon line.

Horizon Offset – Allows the user to manually lower the horizon line. 

Column
width5%

 

Column
width35%

Image Modified

 

Clouds

...

Section
Column
width60%
Clouds () – Enables the clouds.

Density – Controls the clouds density. A higher value leads to more clouds. See the Density example below.

Variety – Controls the cloud variety in space and shape. See the Variety example below.

Cirrus Amount – Controls the amount of high-altitude cirrus clouds. See the Cirrus Amount example below.

Height (m) – Controls the clouds height. See the  Height example below.

Thickness (m) – Controls the clouds thickness. See the Thickness example below.

Offset X (m) – Controls the offset in the X direction measured in meters.

Offset Y (m) – Controls the offset in the Y direction measured in meters.

Phase X (%) – Clouds phase in X direction specified in percentage (%).

Phase Y (%) – Clouds phase in Y direction specified in percentage (%).

UI Text Box
typenote

Note that the phase loops every 100 % meaning that values of 0, 100, 200 etc. for Phase X and Phase Y will produce identical results.

Ground Shadows – Enables the clouds shadows, best suited for larger scenes. Note that it is recommended to use a Dome light with a Sky texture for high quality shadows. When disabled, a single shadow is cast over the entire scene depending on whether the sunlight reaching the camera position is blocked by a cloud. Disabling ground shadows is recommended for smaller scenes and may speed up the render process. See the Clouds Shadows example below.

Column
width5%

 

Column
width35%

 

 

 

 

...

 

Section
Column
width60%

Enscape Compatibility – Enabling the option changes the clouds to be visually similar to the Enscape ones.

UI Text Box
typewarning

Enscape Compatibility is exposed by default in the Interface only with older scenes - from 6.00.00.

UI Text Box
typeinfo

After enabling, the function disappears.

Column
width5%

 

Column
width35%

Image Removed 

 

 

Contrails – When enabled, plane contrails are simulated in the sky.

Contrails Number – Determines the number of contrails generated. See the Contrails Number example below.
Contrails Strength – Determines the opacity of the contrails. Lower values create less opaque trails, which look older. See the Contrails Strength example below.
Contrails Distortion – Determines the amount of distortion in the contrails.

Section
Column
width60%

Contrails – When enabled, plane contrails are simulated in the sky.

Contrails Number – Determines the number of contrails generated. See the Contrails Number example below.
Contrails Strength – Determines the opacity of the contrails. Lower values create less opaque trails, which look older. See the Contrails Strength example below.
Contrails Distortion – Determines the amount of distortion in the contrails. See the Contrails Distortion example below.
Contrails Offset X (m) – Offsets the contrails by a given value. See the Contrails Offset example below. 
Contrails Offset Y (m) – Offsets the contrails by a given value.
Contrails Time – Determines how far the contrails progress along the sky. See the Contrails Time example below.

Column
width5%

 

Column
width35%

...

Align
aligncenter
HTML
<iframe width="560" height="315" src="https://www.youtube.com/embed/2kz_ZVHmLmQ?list=PLm2Irfq-UvZ1Rh8Tg-PPoYnOq_pKMs9_q" title="V-Ray 6 for SketchUp — Customize the sky with procedural clouds" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

 

allowfullscreen></iframe>

Multiexcerpt
MultiExcerptNameSkyExamples

 


Anchor
SizeMultiplier
SizeMultiplier

Section
Column
width5%

 

Column
width45%

Example: Direction of the V-Ray Sun Light

Common settings in this example are Turbidity: 3.0, Intensity Multiplier: 0.01, Size Multiplier: 1.0. This example demonstrates the effect of the sun direction. Note how in addition to the scene brightness, the sun position also changes the appearance of the sky and the sun light color.

Column
width45%

Example: The Size Multiplier Parameter

Common settings in this example are Turbidity: 3.0, Intensity multiplier: 0.01. This example demonstrates the effect of the Size multiplier parameter. Notice how changes in this parameter affect both the visible sun size and the shadow softness (however overall illumination strength remains the same).

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Sun Z height: 500

Panel
borderStylenone

Image Added

Sun Z height: 1600

Panel
borderStylenone

Image Added

Sun Z height: 6000 (almost straight above)

 

 

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Size multiplier: 4.0

Panel
borderStylenone

Image Added

Size multiplier: 10.0

Panel
borderStylenone

Image Added

Size multiplier: 40.0

Column
width5%

 

 


Anchor
Turbidity
Turbidity
 
Anchor
IntensityMultiplier
IntensityMultiplier

Section
Column
width5%

 

Column
width45%

Example: The Turbidity Parameter

Common settings in this example are Intensity Multiplier: 0.01, Size Multiplier: 1.0. This example demonstrates the effect of the Turbidity parameter. Generally, this controls the amount of dust particles in the air. Notice how larger values cause the sun and the sky to become yellowish while smaller values make the sky clear.

Column
width45%

Example: The Intensity Multiplier Parameter

Common settings in this example are Turbidity: 3.0, Size Multiplier: 1.0

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Turbidity: 2.0

Panel
borderStylenone

Image Added

Turbidity: 4.0

Panel
borderStylenone

Image Added

Turbidity: 8.0

Column
width45%
Image slider
Panel
borderStylenone

Image Added

Height Z: 0, Intensity Multiplier: 0.01

Panel
borderStylenone

Image Added

Height Z: 0, Intensity Multiplier: 0.03

Panel
borderStylenone

Image Added

Height Z: 0, Intensity Multiplier: 0.05

Panel
borderStylenone

Image Added

Height Z: 500, Intensity Multiplier: 0.01

Panel
borderStylenone

Image Added

Height Z: 500, Intensity Multiplier: 0.03

Panel
borderStylenone

Image Added

Height Z: 500, Intensity Multiplier: 0.05

Column
width5%

 

 


Anchor
Ozone
Ozone

Section
Column
width25%

 

Column
width50%

Example: Ozone Value

Common settings in this example are Turbidity: 2.0, Intensity Multiplier: 0.01, Size Multiplier: 10.0. The Ozone parameter affects only the color of the light emitted by the sun.

Column
width25%

 

Section
Column
width25%

 

Column
width50%
Image slider
Panel
borderStylenone

Image Added

Ozone: 0.0

Panel
borderStylenone

Image Added

Ozone: 0.5

Panel
borderStylenone

Image Added

Ozone: 1.0

Column
width25%

 

 


Anchor
CloudsDensity
CloudsDensity
Anchor
CloudsVariety
CloudsVariety

AnchorSizeMultiplierSizeMultiplier

Section
Column
width5%

 

Column
width45%

Example:

...

Clouds Density

The Density parameter controls the amount of clouds in the sky. The higher the value, the higher the amount of clouds appearing in the render.

Column
width45%

Example:

...

Clouds Variety

This example shows the effect of the Variety parameter on the clouds' distribution and look.

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
minLabel

...

0

...

startIndex

...

1

Image Removed

...

maxLabel0.8
Panel
borderStylenone

...

Image Added

...

Density:

...

0

Panel
borderStylenone

...

Image Added

Sun Z height: 6000 (almost straight above)

Density: 0.4

Panel
borderStylenone

Image Added

Density: 0.8

 

...

Column
width45%
Image slider
minLabel0
startIndex1
maxLabel1
Panel
borderStylenone

...

Image Added

...

Variety:

...

0

Panel
borderStylenone

...

Image Added

...

Variety:

...

0.

...

5

Panel
borderStylenone

...

Image Added

...

Variety: 1

Column
width5%

 

 


Anchor

Turbidity

cloudShadows

Turbidity

cloudShadows
 

AnchorIntensityMultiplierIntensityMultiplier
Section
Column
width

...

25%

 

Column
width

...

50%

Example:

...

Clouds Shadows 

This examples shows the effect of the Ground Shadows option

...

.

Column
width

...

Example: The Intensity Multiplier Parameter

25%

 

Section
Column
width25%

 

Column
width50%
Before after
afterLabelon
beforeLabeloff
Panel
borderStylenone

Image Added

Panel
borderStylenone

Image Added

...

Column
width

...

25%

 

 


Anchor
CirrusAmount
CirrusAmount
Anchor
CloudsHeight
CloudsHeight

Section
Column
width5%

 

Column
width45%

...

Panel
borderStylenone

Image Removed

Turbidity: 2.0

Example: Cirrus Amount

This example shows how increasing the Cirrus Amount increases the appearance of the cirrus clouds in the render.

Column
width45%

Example: Clouds Height

This example shows how the clouds change their position in the sky with increasing the Height value.

Column
width5%

 

Section
Column
width5%

 

Panel
borderStylenone

Image Removed

Turbidity: 4.0

...

borderStylenone

Image Removed

...

Column
width45%
Image slider

...

minLabel0

...

startIndex

...

1

Image Removed

...

maxLabel1

...

Panel
borderStylenone

Image Removed

...

Image Added

Cirrus amount

...

: 0

...

Panel
borderStylenone

Image Removed

...

Image Added

Cirrus amount: 05

Panel
borderStylenone

...

Image Added

...

Cirrus amount: 1

Column
width45%
Image slider
minLabel500
startIndex1
maxLabel1500
Panel
borderStylenone

...

Image Added

Height

...

: 500

...

Panel
borderStylenone

Image Added

Height: 1000

Panel
borderStylenone

...

Image Added

Height

...

: 1500

Column
width5%

 

 


Anchor

Ozone

CloudThickness

Ozone

...

CloudThickness

Section
Column
width25%

 

Column
width50%

Example: Clouds Thickness

The Thickness parameter specifies how full the clouds are. Smaller values make them thinner and sheerer, while higher values make them look heavy. 

Column
width25%

 

Section
Column
width

...

Example: Ozone Value

25%

 

...

Column
width

...

50%

...

Image slider

...

minLabel200
startIndex1
maxLabel800

Column
width25%

 

...

width50%

...

Panel
borderStylenone

...

Image Added

...

Thickness:

...

200

Panel
borderStylenone

...

Image Added

...

Thickness:

...

500

Panel
borderStylenone

...

Image Added

...

Thickness:

...

800

Column
width25%

 

 


Anchor
ContrailsNumber
ContrailsNumber
 
Anchor
Strength
Strength

Section
Column
width5%

 

Column
width45%

Example: Number of Contrails

Note that the contrails are spread randomly across the sky. In most cases, the camera does not capture all of the contrails.

Column
width45%

Example: Contrails Strength

This example shows how the strength parameter makes the contrails more visible and prominent in the sky.

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
minLabel5
startIndex1
maxLabel40
Panel
borderStylenone

Image Modified

Number of contrails: 5

Panel
borderStylenone

Image Modified

Number of contrails: 20

Panel
borderStylenone

Image Modified

Number of contrails: 40

Column
width45%
Image slider
minLabel0.1
startIndex1
maxLabel1.0
Panel
borderStylenone

Image Modified

Contrails strength: 0.1

Panel
borderStylenone

Image Modified

Contrails strength: 0.5

Panel
borderStylenone

Image Modified

Contrails strength: 1.0

Column
width5%

 

 


Anchor
Distortion
Distortion
 
Anchor
Offset
Offset

Section
Column
width5%

 

Column
width45%

Example: Contrails Distortion

The Contrails distortion parameter is used to achieve some variety in the trace line. Move the slider to see the example renders.

Column
width45%

Example: Contrails Offset

The Contrails offset option introduces an offset along the X or Y direction in the sky. Move the slider to see the example renders.

Column
width5%

 

Section
Column
width5%

 

Column
width45%
Image slider
minLabel0.1
startIndex1
maxLabel1.0
Panel
borderStylenone

Image Modified

Contrails distortion: 0.1

Panel
borderStylenone

Image Modified

Contrails distortion: 0.5

Panel
borderStylenone

Image Modified

Contrails distortion: 1.0

Column
width45%
Image slider
startIndex1
Panel
borderStylenone

Image Modified

Contrails offset: X 0, Y 0

Panel
borderStylenone

Image Modified

Contrails offset: X 5000, Y 0

Panel
borderStylenone

Image Modified

Contrails offset: X 0, Y 5000

Column
width5%

 

 


Anchor
Time
Time

Section
Column
width25%

 

Column
width50%

Example: Contrails Time

The frames in this animation show the Contrails time parameter with values ranging between 0 and 2.0, with a step of 0.2.

Column
width25%

 

Section
Column
width25%

 

Column
width50%

Image Modified

Column
width25%

 

 

 

 

Options

...

Section
Column
width60%

Invisible – When enabled, the sun becomes invisible to both the camera and the reflections. This is useful to prevent bright speckles on glossy surfaces where a ray with low probability hits the bright Sun disk.

Shadows – When enabled (the default), V-Ray Sun casts shadows. When disabled, the light does not cast shadows.

Affect Diffuse – When enabled, V-Ray Sun affects the diffuse properties of the materials.

Affect Specular – When enabled, V-Ray Sun affects the specular of the materials.

Affect AtmosphericsSpecifies whether the light influences the atmospheric effects in the scene. The value determines the amount of involvement.

Atmospheric ShadowsWhen enabled, the atmospheric effects in the scene cast shadows.


Caustic Photons

Caustic Subdivisions – Determines the number of caustic photons emitted from the light source. Lower values mean more noisy results but faster rendering. Higher values produce smoother results but take more time.

Emit Radius – Defines the area around the V-Ray Sun from where the photons are shot.

Column
width5%

 

Column
width35%

Image Modified

 

 

Anchor
Notes
Notes
Notes

...

Fancy Bullets
typecircle
  • By default, V-Ray Sun and Vand V-Ray Sky are very bright. In the real world, the average solar irradiance is about 1000 W/m^2 (see the References below). Since the image output in V-Ray is in W/m^2/sr, you will typically find that the average RGB values produces by the sun and the sky are about 200.0-300.0 units. This is quite correct from a physical point of view, but is not enough for a nice image. Using the V-Ray Physical Camera with suitable values will produce a realistic result without changing the sun and sky parameters.
  • Procedural Clouds are visually similar to the ones in Enscape by default from 6.00.02 on. With scenes from When opening scenes saved with an earlier version - 6.00.00 or 6.00.01, there is an Enscape Compatibility parameter which can be enabled to make the Clouds match the Enscape ones. Note that once enabled the checkbox will disappear from the Interface.

 

 

...