Page History
...
Overview
...
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Attributes
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
UI Text Box | ||
---|---|---|
| ||
This render element is not supported with V-Ray GPU rendering. |
Common Uses
...
The The Raw Refraction Render Element is is useful for changing the appearance of refractive elements after rendering in of a complete render inside a compositing or image editing application. Below are examples of possible uses.
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
For this example, the Raw Refraction RE and the Refraction Filter RE are used to tint and brighten the refractive materials in the scene. See the how the render looks before and after compositing.
Before after | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Underlying Compositing Equation
...
Raw Refraction x Refraction Filter = Refraction
Notes
...
Fancy Bullets | ||
---|---|---|
| ||
|
...