Chaos Scatter accepts mesh objects, proxies and Volume Grid as Models and Targets.
Targets – Specifies the object(s), on which the instances are scattered.
Factors – This option is only available when On Surfaces scattering is set to Random distribution or the scattering mode is set to 3D - In Bounding Box. Determines how many instances are scattered on the currently selected Targets object(s).
Models – Specifies the objects which are scattered on the Targets object(s).
Frequencies – This option is only available when there are more than one Models objects. Determines the frequency of the currently selected instanced object in relativity to the others.
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Scattering
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Moves the instances From the given distance To the given distance on the corresponding axis (in scene units). A Map 1 can be attached. RGB maps can be used to control translations in specific axes (Red = X; Green = Y; Blue = Z). Grayscale maps control all axes proportionally.
Map Mode – Determines how the map is interpreted to control the translation.
Map Fixed – Black areas of the map represent the From values. White areas of the map represent the To values. No randomization occurs. Random Amount – Black areas of the map do not have any randomization applied. In the white areas of the map full randomization occurs. The From and To values represent the lowest and highest translations allowed for the randomization.
Step – Determines a fixed distance by which all instances translate. If the values is left at zero, instances are translated continuously. Values greater than the difference between To and From result in all instances translating to the value of To.
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Rotates the instances From the given degrees up To the given degrees continuously. A Map 1 can be applied. RGB maps can be used to control the rotation of each axes individually ( Red = X; Green = Y; Blue = Z). Grayscale maps control the rotation of all axes proportionally.
Map Mode – Determined how the map is interpreted to control the rotation.
Map Fixed – Black areas of the map represent the From values. White areas of the map represent the To values. All values in between are on the grayscale spectrum. No randomization occurs. Random Amount – Black areas of the map have no randomization applied. In white areas of the map full randomization occurs. The From and To values specify the lowest and highest rotation allowed for the randomization.
Step – Determines a fixed degree by which all instances rotate for the enabled axes. If the value is set to 0, instances are rotated continuously. Values greater than the difference between To and From result in all instances rotating to the value of To.
Normal Alignment – When a value different than 0 is entered, the instances are aligned according to the world Y axis. A value of 0 means the objects are following the target surfaces curve and 1 means they are fully upright along Y. This is useful when the Targets object is curved and the Models objects need to remain vertical, not follow the curve of the surface, e.g. trees on a mountain.
Preserve Model Rotation – When enabled, instances preserve the original rotation of the Instanced model object. Otherwise, the original rotation is ignored.
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Density Texture and maps added to Translation, Rotation and Size are not represented in the viewport. For more information on texture interpolation, see the Texture Filter section.