Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
bordertrue
Column
width60%

The Hair material settings are organized in Basic and Advanced modes. You can switch the mode from the toggle button (Image Modified) under the the Preview Swatch or globally from the the Configuration rollout of the Settings tab. 

 From the Add Attribute button, you can select additional attributes that can add up to the appearance of the material. For more information, see see the Attributes section.

UI Text Box
typetip
Holding down Ctrl while having the Add Attribute menu open, allows selecting multiple entries without closing the dropdown.

The context options of the Color Slot allow to Copy and Paste a color from one color slot to another, as well as to reset the color selection.

A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.

Column
width5%

 

Column
width35%

...

Section
Column
width60%

Mode – Specifies one of the following methods for adjusting textures.

Multiply – Multipliers can be specified to adjust colors and textures.
Blend Amount – Blend amounts can be specified to adjust colors and textures.

Overall Color – Controls the intensity of the Overall Color, which acts as a color multiplier for all color components in the material.

Transparency – Controls the intensity of the Transparency.

Diffuse Color – Controls the intensity of the diffuse component color of the shader.

Primary Spec. Color – Controls the intensity of the Primary Specular color component, which corresponds to the light reflected off the outer surface of the hair strands.

Secondary Spec. Color  – Controls the intensity of the Secondary Specular color component, which corresponds to the light reflected off the back surface of the hair strands.

Transmission Color – Controls the intensity of the Transmission color component, which corresponds to the light that passes through the hair strands.

Column
width5%

 

Column
width35%



Binding

...

...

Section
Column
width60%

Texture – Selected Bitmap texture is displayed in the viewport and it overrides all other material parameters. The viewport texture does not affect the way the material is rendered with V-Ray. It is mainly used for preview purposes.

Keep in mind that procedural textures are not shown in the viewport, however, any Bitmap textures, including ones nested in procedurals, will be automatically displayed.

Column
width5%
 
Column
width45%

 

 

Override Control


Can be Overridden – When enabled, the material can be overridden by the Material Override option in the Settings.



Attributes


The attributes from the following expandable menus are available for the Hair material.

Anchor
Attributes
Attributes

 

Expand
titleRaytrace Properties

Raytrace Properties


 

Section
Column
width60%

Visible to Camera – When enabled, makes objects using this material visible to the camera.

Visible to Reflections – When enabled, this option makes objects using this material visible for to Reflection rays.

Visible to Refractions – When enabled, this option makes objects using this material visible for the Refraction rays.

Cast Shadows – When disabled, all objects with this material applied do not cast shadows.

Column
width5%
 
Column
width35%

Expand
titleMaterial ID

Material ID


 

Section
Column
width60%

ID Number – Isolates objects as an R/G/B mask in the MultiMatte render elements.

ID Color – Allows you to specify a color to represent this material in the Material ID VFB render element. 

UI Text Box
typeinfo

Each material is assigned with an automatically generated ID Color.

Column
width5%

 

Column
width35%