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  • TexBitmap - Uses the data from a bitmap buffer (see next two points) with some additional parameters, like color multipliers, tiling etc.
  • BitmapBuffer - Loads an image file. A large number of formats are supported - lossy/lossless, from 8-bit to 32-bit. This is not a texture plugin and its only purpose is to feed data to TexBitmap. It has some options for filtering and gamma.
  • RawBitmapBuffer - Same as BitmapBuffer, but use uses uncompressed data from memory, instead of a file on disk.

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This reference does not list all of V-Ray's plugins, but most of them and most users will rarely need the ones that are not mentioned here.

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