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The main parameters are:

  • fov - The vertical horizontal field of view in radians.
  • orthographic - Enable to have orthographic projection instead of perspective.
  • transform - A transformation (rotation + translation) which defines where the camera is and how it is rotated. The matrix is in column-major format and you will need to calculate it yourself. You can't set rotation angles as in most 3D software. The default camera orientation with identity matrix is so that +Z is pointing up and +Y is the view direction. If your scene uses +Y for up-axis, you will need to set V-Ray's scene up-axis accordingly - see the Units subsection in the settings section below.

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