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This page provides information about the Light Rig Sun System in V-Ray for Grasshopper.

 


Overview

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The Light Rig Sun System includes a V-Ray Sun Light and Sky texture plugged in all environment slots.

The Sun direction is visible in the Rhino viewport.

 
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Input Parameters

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On (Boolean) – Enables the Sun Light. Note that disabling the Sun does not disable the Sky texture and the set is still illuminated.

Position (Point) – Controls the point position of the Sun. Keep in mind that the Sun is always infinitely far away (it's a directional light source). The Position combined with the Target determines the Sun direction vector. If there is no target specified it is automatically placed in the world origin.

Target (Point) – Controls the point position of the Sun target. 

Intensity (Number) – Controls the intensity of the Sun light. 

Filter Color (Color) – Tints the automatic Sun light color. Note that Sun light color also depends on its altitude. 

Ground Color (Color) – Provides a connection slot to the Ground Albedo Color. 

Caustics Emit Radius (Number) – Defines the area around the V-Ray Sun from where the photons will be shot.

Caustic Subdivisions (Integer) – Determines the number of caustic photons emitted from the light source. Lower values equal noisier images for less render time. Higher values produce smoother images for longer render time. 

 


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A preview of the photon emission disk is visible in Rhino's viewport.

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Output Parameters

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Environment Add Light (Generic Data)V-Ray Environment to This Light output should be connected to the V-Ray Renderer's Environment Light input slot.Add Light

Environment (Generic Data) This Light output should V-Ray Environment to be connected to the V-Ray Renderer's Light Environment input slot.

 
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Right-click on the component to see more options.



Footnotes

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Fancy Bullets

 

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  • Starting with V-Ray6.10.10, the migration of Rig components, created with V-Ray 6.10.00, requires parameter rewiring.