The Two Sided material is a utility material provided with the V-Ray renderer. The material allows seeing the light on the backside of the objects. Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves, etc.
UI Text Box
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info
The Two Sided material settings are organized in Basic and and Advanced modes. You can switch the mode from the toggle button () under the Preview Swatch or globally from the Configuration rollout of the Settings tab.
UI Text Box
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tip
The context options of the Color Slot allow to Copy and Paste a color from one color slot to another, as well as to reset the color selection.
UI Text Box
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tip
A Reset option A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.
Column
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5%
Column
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35%
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Section
Column
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60%
Texture – Selected Bitmap texture is displayed in the viewport and it overrides all other material parameters. The viewport texture does not affect the way the material is rendered with V-Ray. It is mainly used for preview purposes.
Keep in mind that procedural textures are not shown in the viewport, however, any Bitmap textures, including ones nested in procedurals, will be automatically displayed.
Column
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5%
Column
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35%
Override Control
...
Fancy Bullets
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circle
This material will give best results when assigned to single-sided (open mesh/polysurface) objects like planes, extruded splines, etc. Otherwise it can lead to extremely longer render times.
The Two Sided material can be made visible only from one side by having its Front material slot empty and the Back material slot filled in.