Scattering from Objects directly visible to the Camera
C<TD>.+L
Scattering from Objects occluded behind reflections and refractions
C<[RT][SG]>+<TD>.+L
Scattering from Objects both directly visible or occluded behind reflections and refractions
C<[RT][SG]>*<TD>.+L
UI Text Box
type
tip
It will be faster and more efficient to use the already available render elements instead of their LPE equivalents in the presets, of course - the examples are there as a point of reference.